Celestial Mantle
~$7.78 low · ~$37.08 high
White. Enchantment — Aura

Jumpstart #96 · Illustrated by Steve Argyle
What is Celestial Mantle worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Upon such armor, even a mountain would break.
Format legality
All 2 printings of Celestial Mantle
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Jumpstart jmp #96· 2020rare· Cardmarket €5.05 | rare | $7.78 | No foil printing | €5.05 | |
Zendikar zen #6· 2009rare· Cardmarket €1.51 · €8.50 foil | rare | $8.51 | $37.08 | €1.51€8.50 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Celestial Mantle
Graded copies on eBay
Searches for the Zendikar #6 printing.
Graded prices vary a lot by grade. These links search current listings.
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Card details
- First printed
- 2009
- Printings
- 2
- Mana value
- 6
- EDHREC rank
- #6,445 on EDHREC (Commander popularity)
- Keywords
- Enchant, Double
- Artist
- Steve Argyle
What the codes mean
The small print at the bottom of the Jumpstart card (#96).
096 · JMP · R · EN
- 096Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- JMPSet code for Jumpstart
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (5)
2009-10-01
If the enchanted creature’s controller has a life total below 0 (which is possible if that player controls Platinum Angel, for example), Celestial Mantle’s triggered ability multiplies that number by two. For example, if the player had -4 life, that player’s life total becomes -8.
2009-10-01
At the time the ability triggers, determine which creature Celestial Mantle is enchanting. As the ability resolves, determine who currently controls that creature (or, if it’s no longer on the battlefield, determine who controlled it when it left). That’s the player whose life total is doubled. It doesn’t matter who controls Celestial Mantle, who controlled the creature at the time the ability triggered, or what creature Celestial Mantle enchants at the time the ability resolves.
2009-10-01
If a creature dealing combat damage at the same time as the enchanted creature has lifelink, the life gained due to lifelink happens before Celestial Mantle’s triggered ability resolves.
2009-10-01
If a player’s life total is doubled, that player actually gains or loses the necessary amount of life. For example, if the life total of the enchanted creature’s controller is 14 when Celestial Mantle’s triggered ability resolves, the ability causes that player to gain 14 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
2010-06-15
In a Two-Headed Giant game, Celestial Mantle’s essentially doubles the team’s life total. Specifically, the triggered ability will affect one player’s life total, and then the team’s life total is adjusted by the amount of life the player gains as a result of this ability. Suppose a creature enchanted by Celestial Mantle deals combat damage to an opponent, and that creature’s controller’s team has 11 life. That player then has 11 life, so it’s doubled to 22, for a net gain of 11 life. The team’s life total becomes 22 (11 + 11).
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