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Celebr-8000

~$2.80 low · ~$5.23 high

Colorless. Artifact Creature — Clown Robot

five generic mana

185 · R · ENWhat the codes mean

Celebr-8000

Unfinity #185 · Illustrated by Ralph Horsley

What is Celebr-8000 worth?

Cheapest copy

~$2.80

Non-foil · Unfinity #185

Buy on TCGplayer

Highest TCGplayer price

~$5.23

Galaxy Foil foil · Unfinity #471

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3 prices from $2.80 to $5.23. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.

• 2 — menace

• 3 — vigilance

• 4 — lifelink

• 5 — flying

• 6 — indestructible

3/3

All 2 printings of Celebr-8000

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Unfinity #471
Unfinity
unf #471· 2022Galaxy Foilrare· Cardmarket €3.14 foil
rareNo non-foil printing$5.23€3.14 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Celebr-8000

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Card details

First printed
2022
Printings
2
Mana value
5
EDHREC rank
#7,353 on EDHREC (Commander popularity)
Keywords
Flying, Lifelink, Indestructible, Vigilance, Menace
Artist
Ralph Horsley

What the codes mean

The small print at the bottom of the Unfinity card (#185).

185 · R · EN

  • 185Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. 2022-10-07

    If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

  2. 2022-10-07

    If you roll a result higher than 6 because of modifications to the results, Celebr-8000 won't gain any ability from that roll. If you roll doubles of such a number, it will still gain double strike until end of turn.

  3. 2022-10-07

    If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

  4. 2022-10-07

    Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

  5. 2022-10-07

    Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

  6. 2022-10-07

    Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

  7. 2022-10-07

    Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

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