Skip to content

Caves of Chaos Adventurer

~$0.38 low · ~$3.40 high

Buy on TCGplayerTCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

Red. Creature — Human Barbarian

three generic manaone red mana

167 · CLB · R · ENWhat the codes mean

Caves of Chaos Adventurer

Commander Legends: Battle for Baldur's Gate #167 · Illustrated by Marcela Medeiros

What is Caves of Chaos Adventurer worth?

Cheapest copy

~$0.38

Promo non-foil · Battle for Baldur's Gate Promos #167p

Buy on TCGplayer

Highest TCGplayer price

~$3.40

Promo foil · Battle for Baldur's Gate Promos #167s

Buy on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

6 prices from $0.38 to $3.40. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Trample

When this creature enters, you take the initiative.

Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

5/3

All 4 printings of Caves of Chaos Adventurer

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Battle for Baldur's Gate Promos #167p
Battle for Baldur's Gate Promos
pclb #167p· 2023Promorare· Cardmarket €1.39 · €1.70 foil
rare$0.38—€1.39€1.70 foil
Commander Legends: Battle for Baldur's Gate #579
Commander Legends: Battle for Baldur's Gate
clb #579· 2022Extended Artrare· Cardmarket €1.47 · €2.05 foil
rare$0.64$0.96€1.47€2.05 foil
Battle for Baldur's Gate Promos #167s
Battle for Baldur's Gate Promos
pclb #167s· 2022Promorare· Cardmarket €2.74 foil
rareNo non-foil printing$3.40€2.74 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Caves of Chaos Adventurer

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2022
Printings
4
Mana value
4
EDHREC rank
#7,799 on EDHREC (Commander popularity)
Keywords
Trample
Artist
Marcela Medeiros

What the codes mean

The small print at the bottom of the Commander Legends: Battle for Baldur's Gate card (#167).

167 · CLB · R · EN

  • 167Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • CLBSet code for Commander Legends: Battle for Baldur's Gate
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (12)

  1. June 10, 2022

    There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.

  2. June 10, 2022

    If you have completed a dungeon when Caves of Chaos Adventurer's last ability resolves, you can only play the exiled card without paying its mana cost. You can't choose to play it normally.

  3. June 10, 2022

    If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.

  4. June 10, 2022

    Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.

  5. June 10, 2022

    The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.

  6. June 10, 2022

    Caves of Chaos Adventurer's last ability checks to see if you've completed a dungeon at the time you exile a card. If you haven't completed a dungeon at that time, you can't cast it without paying its mana cost, even if you complete a dungeon later during the same turn.

  7. June 10, 2022

    If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).

  8. June 10, 2022

    In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

  9. June 10, 2022

    Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.

  10. June 10, 2022

    A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.

  11. June 10, 2022

    You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

  12. June 10, 2022

    If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.

Browse more: Commander Legends: Battle for Baldur's Gate · all sets · search cards