Caught in the Crossfire
~$0.13 low · ~$0.17 high
Red. Instant

Outlaws of Thunder Junction #117 · Illustrated by Xabi Gaztelua
What is Caught in the Crossfire worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Spree (Choose one or more additional costs.)
+ — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
+ — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
Format legality
The only printing of Caught in the Crossfire
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Outlaws of Thunder Junction otj #117· 2024uncommon· Cardmarket €0.09 · €0.15 foil | uncommon | $0.13 | $0.17 | €0.09€0.15 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Caught in the Crossfire
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Card details
- First printed
- 2024
- Printings
- 1
- Mana value
- 2
- EDHREC rank
- #16,265 on EDHREC (Commander popularity)
- Keywords
- Spree
- Artist
- Xabi Gaztelua
What the codes mean
The small print at the bottom of the Outlaws of Thunder Junction card (#117).
0117 · OTJ · U · EN
- 0117Collector number: this card's place in the set list.
- OTJSet code for Outlaws of Thunder Junction
- UUncommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (15)
2024-04-12
If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
2024-04-12
You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.
2024-04-12
If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.
2024-04-12
You can’t choose the same mode more than once.
2024-04-12
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
2024-04-12
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
2024-04-12
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.
2024-04-12
Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
2024-04-12
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
2024-04-12
You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
2024-04-12
No matter which modes you choose, you always follow the instructions in the order they are written.
2024-04-12
If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
2024-04-12
Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
2024-04-12
The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
2024-04-12
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.
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