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Catch of the Day

~$0.19 TCGplayer

Blue. Creature — Serpent

five generic manaone blue mana

0528 · MB2 · R · ENWhat the codes mean

Catch of the Day

Mystery Booster 2 #528 · Illustrated by Nadezhda Tikhomirova

What is Catch of the Day worth?

Cheapest copy

~$0.19

Non-foil · Mystery Booster 2 #528

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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

As Catch of the Day enters the battlefield, choose one for each of the following.

Keyword → Vigilance; ward three generic mana; or islandwalk.

Whenever this creature attacks → Scry 2; goad target creature an opponent controls; or tap target creature an opponent controls.

Size → 6/2; 4/4; or 2/6.

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Card details

First printed
2024
Printings
1
Mana value
6
Keywords
Goad, Scry
Artist
Nadezhda Tikhomirova

What the codes mean

The small print at the bottom of the Mystery Booster 2 card (#528).

0528 · MB2 · R · EN

  • 0528Collector number: this card's place in the set list.
  • MB2Set code for Mystery Booster 2
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. 2024-11-08

    Catch of the Day doesn’t have any of the listed keywords, triggered abilities, or power and toughness combinations if it’s not on the battlefield.

  2. 2024-11-08

    If you cast Catch of the Day, you don’t make any choices until it resolves. Opponents won’t know what it is until you serve it up! Once it leaves the battlefield, it forgets the choices you made.

  3. 2024-11-08

    Playtest cards use a modified version of game symbols, such as tap this permanent and one white mana. These modified symbols should be treated as the standard symbols during play.

  4. 2024-11-08

    If an object on the battlefield becomes a copy of Catch of the Day, it’ll copy the values chosen for Catch of the Day’s enters-the-battlefield replacement effect.

  5. 2024-11-08

    If an object enters the battlefield as a copy of Catch of the Day, it copies the values chosen previously for Catch of the Day’s enters-the-battlefield replacement effect. However, as the copy enters, it’ll also apply Catch of the Day’s replacement effect again, allowing the copy’s controller to choose an option for Keyword, Whenever this creature attacks, and Size. The newly chosen Size will overwrite the original Catch of the Day’s power and toughness, but the newly chosen Keyword and Whenever this creature attacks abilities will be added on top of any copied abilities. For example, this can cause you to have a Catch of the Day with vigilance, ward three generic mana, and two “Whenever this creature attacks” abilities. You can even make the exact same ability choices as the original Catch of the Day, and the copy will have two instances of the chosen abilities. For instance, you can have a creature with ward three generic mana and ward three generic mana and “Whenever this creature attacks, scry 2” and “Whenever this creature attacks, scry 2.” Each of those abilities would trigger separately.

  6. 2024-11-08

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

  7. 2024-11-08

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

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