Case of the Trampled Garden
~$0.19 low · ~$0.28 high
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Green. Enchantment — Case

Murders at Karlov Manor #156 · Illustrated by Maxime Minard
What is Case of the Trampled Garden worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Format legality
The only printing of Case of the Trampled Garden
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Murders at Karlov Manor mkm #156· 2024uncommon· Cardmarket €0.12 · €0.21 foil | uncommon | $0.19 | $0.28 | €0.12€0.21 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Case of the Trampled Garden
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Card details
- First printed
- 2024
- Printings
- 1
- Mana value
- 3
- EDHREC rank
- #11,032 on EDHREC (Commander popularity)
- Keywords
- Solved
- Artist
- Maxime Minard
What the codes mean
The small print at the bottom of the Murders at Karlov Manor card (#156).
0156 · MKM · U · EN
- 0156Collector number: this card's place in the set list.
- MKMSet code for Murders at Karlov Manor
- UUncommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (9)
February 2, 2024
Cases don't lose their other abilities when they become solved.
February 2, 2024
"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
February 2, 2024
Once a Case becomes solved, it stays solved until it leaves the battlefield.
February 2, 2024
Each Case has two special keyword abilities: to solve and solved.
February 2, 2024
Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
February 2, 2024
"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
February 2, 2024
The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
February 2, 2024
"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost
less to cast."
February 2, 2024
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
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