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Case of the Trampled Garden

~$0.19 low · ~$0.28 high

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Green. Enchantment — Case

two generic manaone green mana

0156 · MKM · U · ENWhat the codes mean

Case of the Trampled Garden

Murders at Karlov Manor #156 · Illustrated by Maxime Minard

What is Case of the Trampled Garden worth?

Cheapest copy

~$0.19

Non-foil · Murders at Karlov Manor #156

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Highest TCGplayer price

~$0.28

Foil · Murders at Karlov Manor #156

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2 prices from $0.19 to $0.28. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.

To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)

Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

The only printing of Case of the Trampled Garden

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2024
Printings
1
Mana value
3
EDHREC rank
#11,032 on EDHREC (Commander popularity)
Keywords
Solved
Artist
Maxime Minard

What the codes mean

The small print at the bottom of the Murders at Karlov Manor card (#156).

0156 · MKM · U · EN

  • 0156Collector number: this card's place in the set list.
  • MKMSet code for Murders at Karlov Manor
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. February 2, 2024

    Cases don't lose their other abilities when they become solved.

  2. February 2, 2024

    "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

  3. February 2, 2024

    Once a Case becomes solved, it stays solved until it leaves the battlefield.

  4. February 2, 2024

    Each Case has two special keyword abilities: to solve and solved.

  5. February 2, 2024

    Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

  6. February 2, 2024

    "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

  7. February 2, 2024

    The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

  8. February 2, 2024

    "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost one generic mana less to cast."

  9. February 2, 2024

    "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

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