Case of the Ransacked Lab
~$0.57 low · ~$2.60 high
Blue. Enchantment — Case

Murders at Karlov Manor #45 · Illustrated by Borja Pindado
What is Case of the Ransacked Lab worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Format legality
All 3 printings of Case of the Ransacked Lab
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Murders at Karlov Manor mkm #45· 2024rare· Cardmarket €0.58 · €0.91 foil | rare | $0.57 | $0.77 | €0.58€0.91 foil | |
Murders at Karlov Manor Promos pmkm #45p· 2024Promorare· Cardmarket €0.51 · €0.74 foil | rare | $1.13 | $1.51 | €0.51€0.74 foil | |
Murders at Karlov Manor Promos pmkm #45s· 2024Promorare· Cardmarket €1.06 foil | rare | No non-foil printing | $2.60 | €1.06 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Case of the Ransacked Lab
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Card details
- First printed
- 2024
- Printings
- 3
- Mana value
- 3
- EDHREC rank
- #2,828 on EDHREC (Commander popularity)
- Keywords
- Solved
- Artist
- Borja Pindado
What the codes mean
The small print at the bottom of the Murders at Karlov Manor card (#45).
0045 · MKM · R · EN
- 0045Collector number: this card's place in the set list.
- MKMSet code for Murders at Karlov Manor
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (9)
2024-02-02
Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02
Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02
The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
2024-02-02
"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost
less to cast."
2024-02-02
Each Case has two special keyword abilities: to solve and solved.
2024-02-02
"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02
Cases don't lose their other abilities when they become solved.
2024-02-02
"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
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