Case of the Crimson Pulse
~$0.26 low · ~$1.69 high
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Red. Enchantment — Case

Murders at Karlov Manor #114 · Illustrated by Adam Paquette
What is Case of the Crimson Pulse worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
When this Case enters, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
Format legality
All 3 printings of Case of the Crimson Pulse
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Murders at Karlov Manor mkm #114· 2024rare· Cardmarket €0.33 · €0.34 foil | rare | $0.26 | $0.36 | €0.33€0.34 foil | |
Murders at Karlov Manor Promos pmkm #114p· 2024Promorare· Cardmarket €0.96 · €0.83 foil | rare | $0.84 | — | €0.96€0.83 foil | |
Murders at Karlov Manor Promos pmkm #114s· 2024Promorare· Cardmarket €1.05 foil | rare | No non-foil printing | $1.69 | €1.05 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Case of the Crimson Pulse
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Card details
- First printed
- 2024
- Printings
- 3
- Mana value
- 3
- EDHREC rank
- #13,357 on EDHREC (Commander popularity)
- Keywords
- Solved
- Artist
- Adam Paquette
What the codes mean
The small print at the bottom of the Murders at Karlov Manor card (#114).
0114 · MKM · R · EN
- 0114Collector number: this card's place in the set list.
- MKMSet code for Murders at Karlov Manor
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (10)
February 2, 2024
Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
February 2, 2024
"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
February 2, 2024
"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost
less to cast."
February 2, 2024
Each Case has two special keyword abilities: to solve and solved.
February 2, 2024
"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
February 2, 2024
The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
February 2, 2024
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
February 2, 2024
If you have no cards in hand as Case of the Crimson Pulse's first ability resolves, you won't discard a card, but you will still draw two cards. Similarly, if you have no cards in hand when Case of the Crimson Pulse's last ability resolves, you won't discard any cards, but you'll still draw two cards.
February 2, 2024
Cases don't lose their other abilities when they become solved.
February 2, 2024
Once a Case becomes solved, it stays solved until it leaves the battlefield.
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