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Call to the Netherworld

~$0.41 low · ~$19.99 high

Black. Sorcery

one black mana

Call to the Netherworld

Commander 2019 #108 · Illustrated by Vance Kovacs

What is Call to the Netherworld worth?

Cheapest copy

~$0.41

Non-foil · Time Spiral #97

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Highest TCGplayer price

~$19.99

Foil · Time Spiral #97

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3 prices from $0.41 to $19.99. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Return target black creature card from your graveyard to your hand.

Madness zero mana (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

The ritual was normally performed only by horrors and pit spawn. Lesser mages had but one sanity to crack in the casting.

All 2 printings of Call to the Netherworld

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Time Spiral #97
Time Spiral
tsp #97· 2006common· Cardmarket €0.30 · €5.28 foil
common$0.41$19.99€0.30€5.28 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Call to the Netherworld

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Card details

First printed
2006
Printings
2
Mana value
1
EDHREC rank
#6,819 on EDHREC (Commander popularity)
Keywords
Madness
Artist
Vance Kovacs

Rulings (9)

  1. 2022-12-08

    If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

  2. 2022-12-08

    If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

  3. 2022-12-08

    A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

  4. 2022-12-08

    If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

  5. 2022-12-08

    Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

  6. 2022-12-08

    A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

  7. 2022-12-08

    Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

  8. 2022-12-08

    To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

  9. 2022-12-08

    Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

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