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Call of the Full Moon

~$0.06 low · ~$0.42 high

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Red. Enchantment — Aura

one generic manaone red mana

134 · ORI · U · ENWhat the codes mean

Call of the Full Moon

Magic Origins #134 · Illustrated by Nils Hamm

What is Call of the Full Moon worth?

Cheapest copy

~$0.06

Non-foil · Magic Origins #134

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Highest TCGplayer price

~$0.42

Foil · Magic Origins #134

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2 prices from $0.06 to $0.42. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice this Aura.

The only printing of Call of the Full Moon

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2015
Printings
1
Mana value
2
EDHREC rank
#26,688 on EDHREC (Commander popularity)
Keywords
Enchant
Artist
Nils Hamm

What the codes mean

The small print at the bottom of the Magic Origins card (#134).

134 · ORI · U · EN

  • 134Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • ORISet code for Magic Origins
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (2)

  1. June 22, 2015

    Call of the Full Moon's last ability will look at the entire previous turn, even if Call of the Moon wasn't on the battlefield for some or all of that turn. For example, if you cast Call of the Full Moon and another spell on the same turn, you'll have to sacrifice Call of the Full Moon at the beginning of the upkeep of the following turn.

  2. June 22, 2015

    A single player must have cast two or more spells during the previous turn for Call of the Full Moon's last ability to trigger. If multiple players each cast just one spell during that turn, the ability won't trigger.

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