Skip to content

Call for Unity

~$0.21 low · ~$0.88 high

White. Enchantment

three generic manaone white manaone white mana

Call for Unity

Tales of Middle-earth Commander #163 · Illustrated by Yuriy Chemezov

What is Call for Unity worth?

Cheapest copy

~$0.21

Non-foil · Aether Revolt #9

Buy on TCGplayer

Highest TCGplayer price

~$0.88

Promo foil · Aether Revolt Promos #9s

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

4 prices from $0.21 to $0.88. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.

Creatures you control get +1/+1 for each unity counter on this enchantment.

The "leaking spire" stands for liberation from Consulate control.

All 3 printings of Call for Unity

PrintingRarityNon-foilFoilCardmarket (EUR)
Aether Revolt #9
Aether Revolt
aer #9· 2017rare· Cardmarket €0.20 · €0.59 foil
rare$0.21$0.73€0.20€0.59 foil
Aether Revolt Promos #9s
Aether Revolt Promos
paer #9s· 2017Promorare· Cardmarket €0.50 foil
rareNo non-foil printing$0.88€0.50 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Call for Unity

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2017
Printings
3
Mana value
5
EDHREC rank
#8,296 on EDHREC (Commander popularity)
Keywords
Revolt
Artists
Yuriy Chemezov, John Severin Brassell

Rulings (5)

  1. 2017-02-09

    All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

  2. 2017-02-09

    Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

  3. 2017-02-09

    Energy counters aren't permanents. Paying an energy counter won't satisfy a revolt ability.

  4. 2017-02-09

    Tokens that leave the battlefield will satisfy a revolt ability.

  5. 2017-02-09

    Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

Browse more: Tales of Middle-earth Commander · all sets · search cards