Skip to content

Bucknard's Everfull Purse

~$3.01 low · ~$3.86 high

Colorless. Artifact

two generic mana

057 · AFC · U · ENWhat the codes mean

Bucknard's Everfull Purse

Forgotten Realms Commander #57 · Illustrated by Joe Slucher

What is Bucknard's Everfull Purse worth?

Cheapest copy

~$3.01

Non-foil · Forgotten Realms Commander #57

Buy on TCGplayer

Highest TCGplayer price

~$3.86

Non-foil · The List #AFC-57

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

2 prices from $3.01 to $3.86. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

one generic mana, tap this permanent: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.

As long as it's never left empty, this magic pouch produces coins every dawn.

All 2 printings of Bucknard's Everfull Purse

PrintingRarityNon-foilCardmarket (EUR)My collection
The List #AFC-57
The List
plst #AFC-57· 2022uncommon· Cardmarket €4.21
uncommon$3.86€4.21

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Bucknard's Everfull Purse

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2021
Printings
2
Mana value
2
EDHREC rank
#3,842 on EDHREC (Commander popularity)
Keywords
Treasure
Artist
Joe Slucher

What the codes mean

The small print at the bottom of the Forgotten Realms Commander card (#57).

057 · AFC · U · EN

  • 057Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • AFCSet code for Forgotten Realms Commander
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (10)

  1. 2021-07-23

    The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

  2. 2021-07-23

    Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

  3. 2021-07-23

    While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

  4. 2021-07-23

    Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

  5. 2021-07-23

    Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.

  6. 2021-07-23

    Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

  7. 2021-07-23

    An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

  8. 2021-07-23

    An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

  9. 2021-07-23

    Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

  10. 2021-07-23

    Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

Browse more: Forgotten Realms Commander · all sets · search cards