Brotherhood Scribe
~$0.32 low · ~$2.30 high
White. Creature — Human Artificer

Fallout #13 · Illustrated by Jarel Threat
What is Brotherhood Scribe worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Metalcraft — : You get
(an energy counter). Activate only if you control three or more artifacts.
Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.
1/3
Format legality
All 4 printings of Brotherhood Scribe
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Fallout pip #13· 2024rare· Cardmarket €0.21 · €0.49 foil | rare | $0.32 | $0.79 | €0.21€0.49 foil | |
Fallout pip #365· 2024Extended Artrare· Cardmarket €0.37 · €0.69 foil | rare | $0.44 | $1.00 | €0.37€0.69 foil | |
Fallout pip #541· 2024Surge Foilrare· Cardmarket €1.78 foil | rare | No non-foil printing | $1.94 | €1.78 foil | |
Fallout pip #893· 2024Extended ArtSurge Foilrare· Cardmarket €0.93 foil | rare | No non-foil printing | $2.30 | €0.93 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Brotherhood Scribe
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Card details
- First printed
- 2024
- Printings
- 4
- Mana value
- 2
- EDHREC rank
- #7,778 on EDHREC (Commander popularity)
- Keywords
- Metalcraft
- Artist
- Jarel Threat
What the codes mean
The small print at the bottom of the Fallout card (#13).
0013 · PIP · R · EN
- 0013Collector number: this card's place in the set list.
- PIPSet code for Fallout
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Brotherhood Scribe, read from the Fallout printing. Tap a label to highlight its line. How to read any Magic card.

The info line, magnified

Swipe to see the whole line.
Rulings (9)
2024-03-08
Some triggered abilities that state that you “may pay” a certain amount of
describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08
Some triggered abilities state that you “may pay” a certain amount of
. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
2024-03-08
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08
If a spell or ability with one or more targets states that you “may pay” some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any
even if you want to.
2024-03-08
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08
is the energy symbol. It represents one energy counter.
2024-03-08
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2024-03-08
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any
.
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