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Brotherhood Scribe

~$0.32 low · ~$2.30 high

White. Creature — Human Artificer

one generic manaone white mana

0013 · PIP · R · ENWhat the codes mean

Brotherhood Scribe

Fallout #13 · Illustrated by Jarel Threat

What is Brotherhood Scribe worth?

Cheapest copy

~$0.32

Non-foil · Fallout #13

Buy on TCGplayer

Highest TCGplayer price

~$2.30

Extended Art foil · Fallout #893

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6 prices from $0.32 to $2.30. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Metalcraft — tap this permanent: You get an energy counter (an energy counter). Activate only if you control three or more artifacts.

Whenever you get one or more an energy counter during your turn, creatures you control get +1/+1 until end of turn.

1/3

All 4 printings of Brotherhood Scribe

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Fallout #365
Fallout
pip #365· 2024Extended Artrare· Cardmarket €0.37 · €0.69 foil
rare$0.44$1.00€0.37€0.69 foil
Fallout #541
Fallout
pip #541· 2024Surge Foilrare· Cardmarket €1.78 foil
rareNo non-foil printing$1.94€1.78 foil
Fallout #893
Fallout
pip #893· 2024Extended ArtSurge Foilrare· Cardmarket €0.93 foil
rareNo non-foil printing$2.30€0.93 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Brotherhood Scribe

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Card details

First printed
2024
Printings
4
Mana value
2
EDHREC rank
#7,778 on EDHREC (Commander popularity)
Keywords
Metalcraft
Artist
Jarel Threat

What the codes mean

The small print at the bottom of the Fallout card (#13).

0013 · PIP · R · EN

  • 0013Collector number: this card's place in the set list.
  • PIPSet code for Fallout
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Brotherhood Scribe, read from the Fallout printing. Tap a label to highlight its line. How to read any Magic card.

Brotherhood Scribe from Fallout, with each part labelled

The info line, magnified

Swipe to see the whole line.

Rulings (9)

  1. 2024-03-08

    Some triggered abilities that state that you “may pay” a certain amount of an energy counter describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  2. 2024-03-08

    Some triggered abilities state that you “may pay” a certain amount of an energy counter. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  3. 2024-03-08

    Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  4. 2024-03-08

    If a spell or ability with one or more targets states that you “may pay” some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any an energy counter even if you want to.

  5. 2024-03-08

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  6. 2024-03-08

    Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  7. 2024-03-08

    an energy counter is the energy symbol. It represents one energy counter.

  8. 2024-03-08

    Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

  9. 2024-03-08

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any an energy counter.

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