Skip to content

Brightcap Badger // Fungus Frolic

~$2.07 low · ~$2.54 high

Green. Creature — Badger Druid // Instant — Adventure

three generic manaone green mana // two generic manaone green mana

Brightcap Badger // Fungus Frolic

Bloomburrow Commander #28 · Illustrated by Izzy

What is Brightcap Badger // Fungus Frolic worth?

Cheapest copy

~$2.07

Non-foil · Bloomburrow Commander #28

Buy on TCGplayer

Highest TCGplayer price

~$2.54

Extended Art non-foil · Bloomburrow Commander #62

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

2 prices from $2.07 to $2.54. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Brightcap Badger

three generic manaone green mana

Creature — Badger Druid

Each Fungus and Saproling you control has "tap this permanent: Add one green mana."

At the beginning of your end step, create a 1/1 green Saproling creature token.

3/4

Fungus Frolic

two generic manaone green mana

Instant — Adventure

Create two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.)

All 2 printings of Brightcap Badger // Fungus Frolic

PrintingRarityNon-foilCardmarket (EUR)
Bloomburrow Commander #62
Bloomburrow Commander
blc #62· 2024Extended Artrare· Cardmarket €3.03
rare$2.54€3.03

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Brightcap Badger // Fungus Frolic

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2024
Printings
2
Mana value
4
EDHREC rank
#3,513 on EDHREC (Commander popularity)
Artist
Izzy

Rulings (12)

  1. 2024-07-26

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  2. 2024-07-26

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  3. 2024-07-26

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Brightcap Badger is a green creature card whose mana value is 4.

  4. 2024-07-26

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

  5. 2024-07-26

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  6. 2024-07-26

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library") and Brightcap Badger is on top of your library, you can cast Fungus Frolic, but not Brightcap Badger.

  7. 2024-07-26

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  8. 2024-07-26

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  9. 2024-07-26

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  10. 2024-07-26

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  11. 2024-07-26

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  12. 2024-07-26

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

Browse more: Bloomburrow Commander · all sets · search cards