Breakneck Rider // Neck Breaker
~$0.34 low · ~$1.37 high
Red. Creature — Human Scout Werewolf // Creature — Werewolf

Shadows over Innistrad #147 · Illustrated by Victor Adame Minguez
What is Breakneck Rider // Neck Breaker worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Breakneck Rider
Creature — Human Scout Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
3/3
Only the most skillful riders brave the Breakneck Ride through Kessig.
Neck Breaker
Creature — Werewolf
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/3
He can't outrun what he is.
Format legality
The only printing of Breakneck Rider // Neck Breaker
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Shadows over Innistrad soi #147· 2016uncommon· Cardmarket €0.19 · €2.02 foil | uncommon | $0.34 | $1.37 | €0.19€2.02 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Breakneck Rider // Neck Breaker
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Card details
- First printed
- 2016
- Printings
- 1
- Mana value
- 3
- EDHREC rank
- #12,530 on EDHREC (Commander popularity)
- Keywords
- Transform
- Artist
- Victor Adame Minguez
What the codes mean
The small print at the bottom of the Shadows over Innistrad card (#147).
147 · SOI · U · EN
- 147Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- SOISet code for Shadows over Innistrad
- UUncommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Breakneck Rider // Neck Breaker (2 faces), read from the Shadows over Innistrad printing. How to read any Magic card.
Breakneck Rider
- Mana cost
What you pay to cast this face.
- Type line
- Creature is the card type. Human, Scout and Werewolf are subtypes, after the dash.
- Text box
- What the card does.
- Flavor text
- Italic story text below the rules. It has no effect on the game, and it can differ between printings.
- Power / toughness
- 3/3: power is the combat damage it deals; toughness is how much damage destroys it.
Neck Breaker
- Type line
- Creature is the card type. Werewolf is the subtype, after the dash.
- Text box
- What the card does.
- Flavor text
- Italic story text below the rules. It has no effect on the game, and it can differ between printings.
- Power / toughness
- 4/3: power is the combat damage it deals; toughness is how much damage destroys it.
This printing
- Illustration
- By Victor Adame Minguez. The art has no effect on the game.
- Set symbol
- Shadows over Innistrad. Silver means uncommon.
- Collector number
- 147 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- Rarity letter
- U = uncommon
- Set code
- SOI = set code for Shadows over Innistrad
- Language
- EN = printed in English
- Artist
- Victor Adame Minguez, after the paintbrush.
- Copyright
- Wizards of the Coast's copyright notice, with the year.
Keywords
- TransformCR 701.27
- Turn a double-faced permanent over to its other face.
Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.
Rulings (2)
2016-04-08
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
2016-04-08
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
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