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Breaking // Entering

~$0.18 low · ~$0.37 high

Multicolor. Sorcery // Sorcery

one blue manaone black mana // four generic manaone black manaone red mana

Breaking // Entering

Dragon's Maze #124 · Illustrated by Mathias Kollros

What is Breaking // Entering worth?

Cheapest copy

~$0.18

Foil · Dragon's Maze #124

Buy on TCGplayer

Highest TCGplayer price

~$0.37

Promo foil · Dragon's Maze Promos #124★

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3 prices from $0.18 to $0.37. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Breaking

one blue manaone black mana

Sorcery

Target player mills eight cards.

Fuse (You may cast one or both halves of this card from your hand.)

Entering

four generic manaone black manaone red mana

Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

All 2 printings of Breaking // Entering

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Dragon's Maze Promos #124★
Dragon's Maze Promos
pdgm #124★· 2013Promorare· Cardmarket €0.44 foil
rareNo non-foil printing$0.37€0.44 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Breaking // Entering

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Card details

First printed
2013
Printings
2
Mana value
8
EDHREC rank
#22,207 on EDHREC (Commander popularity)
Keywords
Mill, Fuse
Artists
Mathias Kollros, Igor Kieryluk

Rulings (11)

  1. 2013-04-15

    If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

  2. 2013-04-15

    On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.

  3. 2013-04-15

    To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

  4. 2013-04-15

    You can choose the same object as the target of each half of a fused split spell, if appropriate.

  5. 2013-04-15

    When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

  6. 2013-04-15

    Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

  7. 2013-04-15

    If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

  8. 2013-04-15

    When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

  9. 2013-04-15

    If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

  10. 2013-04-15

    Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

  11. 2013-04-15

    Entering doesn’t target any creature card. You choose which card you’re putting onto the battlefield as Entering resolves. You can choose any creature card in a graveyard at time, including one put into a graveyard because of Breaking if you cast Breaking // Entering as a fused split spell.

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