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Boltfire

~$0.15 TCGplayer

Red. Sorcery

one red mana

0559 · MB2 · R · ENWhat the codes mean

Boltfire

Mystery Booster 2 #559 · Illustrated by Marika Lord

What is Boltfire worth?

Cheapest copy

~$0.15

Non-foil · Mystery Booster 2 #559

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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Boltfire deals 2 damage to any target.

Flashforward four generic manaone red mana (You may cast this card from exile for its flashforward cost. Then put it on the bottom of your library.)

The only printing of Boltfire

PrintingRarityNon-foilCardmarket (EUR)My collection

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Card details

First printed
2024
Printings
1
Mana value
1
Artist
Marika Lord

What the codes mean

The small print at the bottom of the Mystery Booster 2 card (#559).

0559 · MB2 · R · EN

  • 0559Collector number: this card's place in the set list.
  • MB2Set code for Mystery Booster 2
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Boltfire, read from the Mystery Booster 2 printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Boltfire from Mystery Booster 2, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Rulings (9)

  1. 2024-11-08

    “Flashforward [cost]” means “You may cast this card from exile by paying [cost] rather than paying its mana cost” and “If the flashforward cost was paid, put this card on the bottom of its owner’s library instead of putting it anywhere else any time it would leave the stack.”

  2. 2024-11-08

    To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashforward cost) you’re paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

  3. 2024-11-08

    A spell cast using flashforward will always be put on the bottom of its owner’s library afterward, whether it resolves, is countered, or leaves the stack in some other way.

  4. 2024-11-08

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  5. 2024-11-08

    If some other effect gives you permission to cast Boltfire from exile, such as if you exiled it with Dark-Dweller Oracle, you may cast Boltfire using either permission.

  6. 2024-11-08

    When you cast Boltfire normally, it will go to the graveyard after it finishes resolving. You’ll have to figure out how to get it into exile to cast it with its flashforward ability.

  7. 2024-11-08

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

  8. 2024-11-08

    You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using flashforward only when you could normally cast a sorcery.

  9. 2024-11-08

    Playtest cards use a modified version of game symbols, such as tap this permanent and one white mana. These modified symbols should be treated as the standard symbols during play.

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