Blossoming Calm
~$0.18 low · ~$0.34 high
White. Instant

Modern Horizons 2 #7 · Illustrated by Michael C. Hayes
What is Blossoming Calm worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
You gain hexproof until your next turn. You gain 2 life.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Format legality
All 2 printings of Blossoming Calm
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Modern Horizons 2 mh2 #7· 2021uncommon· Cardmarket €0.08 · €0.31 foil | uncommon | $0.18 | $0.34 | €0.08€0.31 foil | |
Modern Horizons 2 mh2 #327· 2021Showcaseuncommon· Cardmarket €0.10 · €0.34 foil | uncommon | $0.22 | $0.28 | €0.10€0.34 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Blossoming Calm
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Card details
- First printed
- 2021
- Printings
- 2
- Mana value
- 1
- EDHREC rank
- #16,788 on EDHREC (Commander popularity)
- Keywords
- Rebound
- Artist
- Michael C. Hayes
What the codes mean
The small print at the bottom of the Modern Horizons 2 card (#7).
007 · MH2 · U · EN
- 007Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- MH2Set code for Modern Horizons 2
- UUncommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (2)
2021-06-18
Casting the card again due to rebound's delayed triggered ability is optional. If you choose not to cast the card, or if you can't because an effect prohibits it, the card will stay exiled. You won't get another chance to cast it on a future turn. If you do cast the card, it's put into its owner's graveyard as normal once it resolves.
2021-06-18
If a spell with rebound that you cast from your hand doesn't resolve for any reason, including being countered, that spell won't resolve and none of its effects will happen, including rebound. The spell will be put into its owner's graveyard and you won't get to cast it again on your next turn.
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