Skip to content

Bloodchief Ascension

~$15.00 low · ~$35.65 high

Black. Enchantment

one black mana

0139 · CMM · R · ENWhat the codes mean

Bloodchief Ascension

Commander Masters #139 · Illustrated by Adi Granov

What is Bloodchief Ascension worth?

Cheapest copy

~$15.00

Borderless non-foil · Avatar: The Last Airbender Eternal #23

Buy on TCGplayer

Highest TCGplayer price

~$35.65

Foil · Zendikar #82

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

10 prices from $15.00 to $35.65. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

All 6 printings of Bloodchief Ascension

PrintingRarityNon-foilFoilEtched foilCardmarket (EUR)My collection
Avatar: The Last Airbender Eternal #23
Avatar: The Last Airbender Eternal
tle #23· 2025Borderlessmythic· Cardmarket €14.65 · €18.31 foil
mythic$15.00$15.58No etched foil printing€14.65€18.31 foil
Commander Masters #504
Commander Masters
cmm #504· 2023rare
rareNo non-foil printingNo foil printing$34.67—
Commander Masters #636
Commander Masters
cmm #636· 2023Borderlessrare· Cardmarket €27.13 · €30.75 foil
rare$28.17$32.19No etched foil printing€27.13€30.75 foil
The List #ZEN-82
The List
plst #ZEN-82· 2021rare· Cardmarket €17.15
rare$21.58No foil printingNo etched foil printing€17.15
Zendikar #82
Zendikar
zen #82· 2009rare· Cardmarket €15.11 · €24.97 foil
rare$22.78$35.65No etched foil printing€15.11€24.97 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Bloodchief Ascension

Graded copies on eBay

Searches for the Zendikar #82 printing.

Graded prices vary a lot by grade. These links search current listings.

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2009
Printings
6
Mana value
1
EDHREC rank
#762 on EDHREC (Commander popularity)
Artists
Viacom, Adi Granov, Warren Mahy

What the codes mean

The small print at the bottom of the Commander Masters card (#139).

0139 · CMM · R · EN

  • 0139Collector number: this card's place in the set list.
  • CMMSet code for Commander Masters
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (5)

  1. 2009-10-01

    Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.

  2. 2009-10-01

    Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.

  3. 2009-10-01

    For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.

  4. 2009-10-01

    Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.

  5. 2009-10-01

    Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.

Browse more: Commander Masters · all sets · search cards