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Blaster Hulk

~$0.26 low · ~$0.90 high

Red. Artifact Creature — Pirate

six generic manaone red manaone red mana

Blaster Hulk

Modern Horizons 3 Commander #107 · Illustrated by Lie Setiawan

What is Blaster Hulk worth?

Cheapest copy

~$0.26

Non-foil · Modern Horizons 3 Commander #107

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Highest TCGplayer price

~$0.90

Extended Art non-foil · Modern Horizons 3 Commander #55

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2 prices from $0.26 to $0.90. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

This spell costs one generic mana less to cast for each an energy counter (energy counter) you've paid or lost this turn.

Haste

Whenever this creature attacks, you get an energy counteran energy counter, then you may pay eight an energy counter. When you do, this creature deals 8 damage divided as you choose among up to eight targets.

8/8

All 2 printings of Blaster Hulk

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Modern Horizons 3 Commander #55
Modern Horizons 3 Commander
m3c #55· 2024Extended ArtRipple Foilrare· Cardmarket €0.58 · €2.47 foil
rare$0.90—€0.58€2.47 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2024
Printings
2
Mana value
8
EDHREC rank
#7,699 on EDHREC (Commander popularity)
Keywords
Haste
Artist
Lie Setiawan

Rulings (13)

  1. 2024-06-07

    You choose how many targets Blaster Hulk's last ability has and how the damage is divided as you activate the ability. Each target must receive at least 1 damage.

  2. 2024-06-07

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any an energy counter.

  3. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of an energy counter. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  4. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any an energy counter even if you want to.

  5. 2024-06-07

    Casting Blaster Hulk doesn't allow you to pay any an energy counter. It counts only an energy counter you've paid or lost that turn before you cast it.

  6. 2024-06-07

    an energy counter is the energy symbol. It represents one energy counter.

  7. 2024-06-07

    You don't choose a target for Blaster Hulk's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay eight an energy counter this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.

  8. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  9. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  10. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  11. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of an energy counter describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  12. 2024-06-07

    If some of the targets are illegal as Blaster Hulk's last ability tries to resolve, the original division of damage still applies and the damage that would have been dealt to the illegal targets is lost. It won't be dealt instead to a legal target. If all of the targets are illegal, the ability won't resolve and none of its effects will happen.

  13. 2024-06-07

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

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