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Blacksmith's Talent

~$0.32 low · ~$0.44 high

Red. Enchantment — Class

one red mana

Blacksmith's Talent

Bloomburrow #125 · Illustrated by Vincent Christiaens

What is Blacksmith's Talent worth?

Cheapest copy

~$0.32

Non-foil · Bloomburrow #125

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Highest TCGplayer price

~$0.44

Foil · Bloomburrow #125

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2 prices from $0.32 to $0.44. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(Gain the next level as a sorcery to add its ability.)

When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip two generic mana.

two generic manaone red mana: Level 2

At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.

three generic manaone red mana: Level 3

During your turn, equipped creatures you control have double strike and haste.

The only printing of Blacksmith's Talent

PrintingRarityNon-foilFoilCardmarket (EUR)

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2024
Printings
1
Mana value
1
EDHREC rank
#3,818 on EDHREC (Commander popularity)
Artist
Vincent Christiaens

Rulings (8)

  1. 2024-07-26

    Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  2. 2024-07-26

    If either target of the Level 2 class ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Equipment is already attached to the target creature, nothing happens.

  3. 2024-07-26

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  4. 2024-07-26

    Gaining a level won't remove abilities that a Class had at a previous level.

  5. 2024-07-26

    A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment.

  6. 2024-07-26

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  7. 2024-07-26

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  8. 2024-07-26

    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

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