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Bird Admirer // Wing Shredder

~$0.12 low · ~$0.51 high

Green. Creature — Human Archer Werewolf // Creature — Werewolf

two generic manaone green mana

169 · DBL · C · ENWhat the codes mean

Bird Admirer // Wing Shredder

Innistrad: Double Feature #169 · Illustrated by Slawomir Maniak

What is Bird Admirer // Wing Shredder worth?

Cheapest copy

~$0.12

Non-foil · Innistrad: Double Feature #169

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Highest TCGplayer price

~$0.51

Foil · Innistrad: Double Feature #169

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6 prices from $0.12 to $0.51. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Bird Admirer

two generic manaone green mana

Creature — Human Archer Werewolf

Reach

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

1/4

She won't rest until she's collected specimens of every bird on Innistrad.

Wing Shredder

Creature — Werewolf

Reach

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

3/5

Her hunger won't be sated until she's tasted every bird on Innistrad.

All 3 printings of Bird Admirer // Wing Shredder

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Innistrad: Midnight Hunt #169
Innistrad: Midnight Hunt
mid #169· 2021common· Cardmarket €0.03 · €0.11 foil
common$0.25$0.28€0.03€0.11 foil
Innistrad: Midnight Hunt #298
Innistrad: Midnight Hunt
mid #298· 2021Showcasecommon· Cardmarket €0.02 · €0.14 foil
common$0.17$0.32€0.02€0.14 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Bird Admirer // Wing Shredder

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Card details

First printed
2021
Printings
3
Mana value
3
EDHREC rank
#15,753 on EDHREC (Commander popularity)
Keywords
Reach, Transform, Daybound, Nightbound
Artists
Slawomir Maniak, Joshua Alvarado

What the codes mean

The small print at the bottom of the Innistrad: Double Feature card (#169).

169 · DBL · C · EN

  • 169Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • DBLSet code for Innistrad: Double Feature
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Bird Admirer // Wing Shredder (2 faces), read from the Innistrad: Double Feature printing. How to read any Magic card.

Bird Admirer

Mana cost
two generic manaone green manaWhat you pay to cast this face.
Type line
Creature is the card type. Human, Archer and Werewolf are subtypes, after the dash.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.
Power / toughness
1/4: power is the combat damage it deals; toughness is how much damage destroys it.

Wing Shredder

Type line
Creature is the card type. Werewolf is the subtype, after the dash.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.
Power / toughness
3/5: power is the combat damage it deals; toughness is how much damage destroys it.

This printing

Illustration
By Slawomir Maniak. The art has no effect on the game.
Set symbol
Innistrad: Double Feature. Black or white means common.
Collector number
169 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Rarity letter
C = common
Set code
DBL = set code for Innistrad: Double Feature
Language
EN = printed in English
Artist
Slawomir Maniak, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Keywords

ReachCR 702.17
It can block creatures with flying.
DayboundCR 702.145
Defined in the Comprehensive Rules at the rule above.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (9)

  1. 2021-09-24

    If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

  2. 2021-09-24

    Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

  3. 2021-09-24

    If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

  4. 2021-09-24

    If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

  5. 2021-09-24

    Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

  6. 2021-09-24

    Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

  7. 2021-09-24

    If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

  8. 2021-09-24

    If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

  9. 2021-09-24

    Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

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