Binding the Old Gods
~$0.20 low · ~$1.78 high
Multicolor. Enchantment — Saga

Lorwyn Eclipsed Commander #120 · Illustrated by Victor Adame Minguez
What is Binding the Old Gods worth?
1 printing not yet released. Preorder prices are preview data and will change. Releases October 19, 2026.
1 printing has no TCGplayer price.
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Format legality
All 7 printings of Binding the Old Gods
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
The List plst #EOC-52· 2026Preorderuncommon | uncommon | — | No foil printing | — | |
Lorwyn Eclipsed Commander ecc #120· 2026uncommon· Cardmarket €0.19 | uncommon | $0.27 | No foil printing | €0.19 | |
Edge of Eternities Commander eoc #52· 2025uncommon· Cardmarket €0.23 | uncommon | $0.28 | No foil printing | €0.23 | |
Duskmourn: House of Horror Commander dsc #213· 2024uncommon· Cardmarket €0.22 | uncommon | $0.34 | No foil printing | €0.22 | |
Bloomburrow Commander blc #248· 2024uncommon· Cardmarket €0.26 | uncommon | $0.29 | No foil printing | €0.26 | |
Commander Masters cmm #917· 2023uncommon· Cardmarket €0.23 | uncommon | $0.20 | No foil printing | €0.23 | |
Kaldheim khm #206· 2021uncommon· Cardmarket €0.23 · €0.90 foil | uncommon | $0.29 | $1.78 | €0.23€0.90 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Binding the Old Gods
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Card details
- First printed
- 2021
- Printings
- 7
- Mana value
- 4
- EDHREC rank
- #1,373 on EDHREC (Commander popularity)
- Artists
- Daniel Ljunggren, Victor Adame Minguez
What the codes mean
The small print at the bottom of the Lorwyn Eclipsed Commander card (#120).
0120 · ECC · U · EN
- 0120Collector number: this card's place in the set list.
- ECCSet code for Lorwyn Eclipsed Commander
- UUncommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (7)
2021-02-05
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
2021-02-05
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05
Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
2021-02-05
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
2021-02-05
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
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