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Beorn, Reluctant Host // Till and Tend

~$0.17 low · ~$0.30 high

Green. Legendary Creature — Human Bear Shapeshifter // Sorcery — Adventure

four generic manaone green mana // one generic manaone green mana

0118 · HOB · C · ENWhat the codes mean

Beorn, Reluctant Host // Till and Tend

The Hobbit #118 · Illustrated by Javier Charro

What is Beorn, Reluctant Host // Till and Tend worth?

Cheapest copy

~$0.17

Non-foil · The Hobbit #118

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Highest TCGplayer price

~$0.30

Foil · The Hobbit #118

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2 prices from $0.17 to $0.30. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Beorn, Reluctant Host

four generic manaone green mana

Legendary Creature — Human Bear Shapeshifter

Trample

5/5

He never invited people into his house if he could help it. Now he had got fifteen strangers sitting in his porch!

Till and Tend

one generic manaone green mana

Sorcery — Adventure

You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

The only printing of Beorn, Reluctant Host // Till and Tend

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2026
Printings
1
Mana value
5
EDHREC rank
#12,806 on EDHREC (Commander popularity)
Keywords
Trample
Artist
Javier Charro

What the codes mean

The small print at the bottom of the The Hobbit card (#118).

0118 · HOB · C · EN

  • 0118Collector number: this card's place in the set list.
  • HOBSet code for The Hobbit
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (13)

  1. 2026-06-29

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  2. 2026-06-29

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  3. 2026-06-29

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  4. 2026-06-29

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  5. 2026-06-29

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.

  6. 2026-06-29

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  7. 2026-06-29

    The effect that allows you to play an additional land that turn is cumulative with other effects that do so.

  8. 2026-06-29

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").

  9. 2026-06-29

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  10. 2026-06-29

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  11. 2026-06-29

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  12. 2026-06-29

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

  13. 2026-06-29

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

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