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Behold My Grandeur

~$1.22 TCGplayer

Colorless. Scheme

2 · C · ENWhat the codes mean

Behold My Grandeur

Archenemy: Nicol Bolas Schemes #2★ · Illustrated by Zack Stella

What is Behold My Grandeur worth?

Cheapest copy

~$1.22

Non-foil · Archenemy: Nicol Bolas Schemes #2★

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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When you set this scheme in motion, add one blue manaone black manaone red mana.

When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

The only printing of Behold My Grandeur

PrintingRarityNon-foilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2017
Printings
1
Mana value
0
Artist
Zack Stella

What the codes mean

The small print at the bottom of the Archenemy: Nicol Bolas Schemes card (#2★).

2 · C · EN

  • 2Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
  • CCommon
  • ENPrinted in English
  • ★Scryfall's label for the foil version of this card, listed apart from the non-foil one.

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Behold My Grandeur, read from the Archenemy: Nicol Bolas Schemes printing. How to read any Magic card.

Name
Behold My Grandeur. Rules use the English name in every language.
Type line
Scheme is the card type.
Text box
What the card does.
Illustration
By Zack Stella. The art has no effect on the game.
Set symbol
Archenemy: Nicol Bolas Schemes. Black or white means common.
Collector number
2 = collector number, as Scryfall lists it. The printed form can differ on promos and special products.
Rarity letter
C = common
Language
EN = printed in English
Artist
Zack Stella, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Rulings (3)

  1. 2017-06-13

    This scheme's first ability isn't a mana ability. Opponents may respond to it before you have that mana.

  2. 2017-06-13

    This scheme adds mana during your precombat main phase. If you don't spend it before you move to your combat step, it will be lost as your main phase ends.

  3. 2017-06-13

    The number of lands you control is checked as you set this scheme in motion and again as its second ability resolves. Once this scheme has been set in motion, you can't play a land or use an effect to put one onto the battlefield before the second ability could trigger.

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