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Behemoth of Vault 0

~$0.22 low · ~$11.60 high

Colorless. Artifact Creature — Robot

six generic mana

Behemoth of Vault 0

Fallout #127 · Illustrated by Eddie Mendoza

What is Behemoth of Vault 0 worth?

Cheapest copy

~$0.22

Non-foil · Fallout #127

Buy on TCGplayer

Highest TCGplayer price

~$11.60

Surge Foil foil · Fallout #655

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3 prices from $0.22 to $11.60. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Trample

When this creature enters, you get an energy counteran energy counteran energy counteran energy counter (four energy counters).

When this creature dies, you may pay an amount of an energy counter equal to target nonland permanent's mana value. When you do, destroy that permanent.

6/6

All 2 printings of Behemoth of Vault 0

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Fallout #655
Fallout
pip #655· 2024Surge Foiluncommon· Cardmarket €16.07 foil
uncommonNo non-foil printing$11.60€16.07 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Behemoth of Vault 0

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Card details

First printed
2024
Printings
2
Mana value
6
EDHREC rank
#7,421 on EDHREC (Commander popularity)
Keywords
Trample
Artist
Eddie Mendoza

Rulings (11)

  1. 2024-03-08

    an energy counter is the energy symbol. It represents one energy counter.

  2. 2024-03-08

    You choose the target of Behemoth of Vault 0’s last ability when it triggers, but you don’t have to decide whether or not to pay until the ability resolves.

  3. 2024-03-08

    Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

  4. 2024-03-08

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  5. 2024-03-08

    Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  6. 2024-03-08

    Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  7. 2024-03-08

    If a spell or ability with one or more targets states that you “may pay” some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any an energy counter even if you want to.

  8. 2024-03-08

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any an energy counter.

  9. 2024-03-08

    When you pay an energy counter equal to the target nonland permanent’s mana value during the resolution of Behemoth of Vault 0’s last ability, a second “reflexive” ability triggers and is put onto the stack. This ability does not have a target. Each player may respond to this triggered ability as normal.

  10. 2024-03-08

    Some triggered abilities state that you “may pay” a certain amount of an energy counter. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  11. 2024-03-08

    Some triggered abilities that state that you “may pay” a certain amount of an energy counter describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

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