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Bee-Bee Gun

~$0.43 low · ~$4.34 high

Colorless. Artifact — Contraption

171 · M · ENWhat the codes mean

Bee-Bee Gun

Unstable #171 · Illustrated by Chuck Lukacs

What is Bee-Bee Gun worth?

Cheapest copy

~$0.43

Borderless non-foil · Unstable #171

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Highest TCGplayer price

~$4.34

Borderless foil · Unstable #171

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2 prices from $0.43 to $4.34. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever you crank this Contraption, until end of turn, target creature gains "two generic mana: This creature fights another target creature."

The only printing of Bee-Bee Gun

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2017
Printings
1
Mana value
0
Keywords
Fight
Artist
Chuck Lukacs

What the codes mean

The small print at the bottom of the Unstable card (#171).

171 · M · EN

  • 171Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
  • MMythic rare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Bee-Bee Gun, read from the Unstable printing. How to read any Magic card.

Name
Bee-Bee Gun. Rules use the English name in every language.
Type line
Artifact is the card type. Contraption is the subtype, after the dash.
Text box
What the card does.
Illustration
By Chuck Lukacs. The art has no effect on the game.
Set symbol
Unstable. Red-orange means mythic rare.
Collector number
171 = collector number, as Scryfall lists it. The printed form can differ on promos and special products.
Rarity letter
M = mythic rare
Language
EN = printed in English
Artist
Chuck Lukacs, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.
Holo stamp
The foil security stamp at the bottom center, on rares and mythic rares since 2014.

Keywords

FightCR 701.14
Two creatures each deal damage equal to their power to the other.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (12)

  1. 2018-01-19

    If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.

  2. 2018-01-19

    Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.

  3. 2018-01-19

    If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.

  4. 2018-01-19

    At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.

  5. 2018-01-19

    If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.

  6. 2018-01-19

    In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.

  7. 2018-01-19

    While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

  8. 2018-01-19

    Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.

  9. 2018-01-19

    Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.

  10. 2018-01-19

    In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.

  11. 2018-01-19

    If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.

  12. 2018-01-19

    In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.

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