Because I Have Willed It
~$2.98 TCGplayer
Colorless. Ongoing Scheme

Archenemy: Nicol Bolas Schemes #1★ · Illustrated by Adrian Majkrzak
What is Because I Have Willed It worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
(An ongoing scheme remains face up until it's abandoned.)
Spells you cast cost less to cast.
At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
Format legality
The only printing of Because I Have Willed It
| Printing | Rarity | Non-foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|
Archenemy: Nicol Bolas Schemes oe01 #1★· 2017common· Cardmarket €0.24 | common | $2.98 | €0.24 |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Because I Have Willed It
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Card details
- First printed
- 2017
- Printings
- 1
- Mana value
- 0
- Artist
- Adrian Majkrzak
Rulings (7)
2017-06-13
If an instant or sorcery spell has
in its mana cost, choose the value for X first, then reduce the cost by
. For example, Volcanic Geyser with X chosen as 4 costs
to cast if this scheme is face up.
2017-06-13
Abilities that reduce the cost of a spell apply after abilities that raise them. For example, Borrowed Malevolence with both modes chosen costs
to cast if this scheme is face up.
2017-06-13
If an opponent cast a spell during the opposing team’s turn and then left the game, that spell counts when determining whether the last ability of this scheme triggers.
2017-06-13
For this scheme’s second ability to trigger, the players on the opposing team must have cast four spells total among them.
2017-06-13
The second ability only checks that four or more spells were cast. It doesn’t matter if those spells are countered or fail to resolve for other reasons.
2017-06-13
Effects that reduce the generic mana cost of a spell can’t reduce that spell’s colored mana requirements.
2017-06-13
In a Supervillain Rumble game, the last ability of this scheme triggers at the beginning of each opponent’s end step if that player alone has cast four or more spells that turn.
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