Skip to content

Because I Have Willed It

~$2.98 TCGplayer

Colorless. Ongoing Scheme

Because I Have Willed It

Archenemy: Nicol Bolas Schemes #1★ · Illustrated by Adrian Majkrzak

What is Because I Have Willed It worth?

Cheapest copy

~$2.98

Non-foil · Archenemy: Nicol Bolas Schemes #1★

Buy on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(An ongoing scheme remains face up until it's abandoned.)

Spells you cast cost one generic mana less to cast.

At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.

The only printing of Because I Have Willed It

PrintingRarityNon-foilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Because I Have Willed It

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2017
Printings
1
Mana value
0
Artist
Adrian Majkrzak

Rulings (7)

  1. 2017-06-13

    If an instant or sorcery spell has X generic mana in its mana cost, choose the value for X first, then reduce the cost by one generic mana. For example, Volcanic Geyser with X chosen as 4 costs three generic manaone red manaone red mana to cast if this scheme is face up.

  2. 2017-06-13

    Abilities that reduce the cost of a spell apply after abilities that raise them. For example, Borrowed Malevolence with both modes chosen costs one generic manaone black mana to cast if this scheme is face up.

  3. 2017-06-13

    If an opponent cast a spell during the opposing team’s turn and then left the game, that spell counts when determining whether the last ability of this scheme triggers.

  4. 2017-06-13

    For this scheme’s second ability to trigger, the players on the opposing team must have cast four spells total among them.

  5. 2017-06-13

    The second ability only checks that four or more spells were cast. It doesn’t matter if those spells are countered or fail to resolve for other reasons.

  6. 2017-06-13

    Effects that reduce the generic mana cost of a spell can’t reduce that spell’s colored mana requirements.

  7. 2017-06-13

    In a Supervillain Rumble game, the last ability of this scheme triggers at the beginning of each opponent’s end step if that player alone has cast four or more spells that turn.

Browse more: Archenemy: Nicol Bolas Schemes · all sets · search cards