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Bebop, Skull & Crossbones

~$0.28 low · ~$36.73 high

Black. Legendary Creature — Boar Mutant

one generic manaone black mana

15 · R · ENWhat the codes mean

Bebop, Skull & Crossbones

Teenage Mutant Ninja Turtles Eternal #15 · Illustrated by Benjamin Ee

What is Bebop, Skull & Crossbones worth?

Cheapest copy

~$0.28

Surge Foil non-foil · Teenage Mutant Ninja Turtles Eternal #15

Buy on TCGplayer

Highest TCGplayer price

~$36.73

Borderless foil · Teenage Mutant Ninja Turtles Eternal #87

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2 prices from $0.28 to $36.73. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)

Deathtouch

Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.

2/1

All 2 printings of Bebop, Skull & Crossbones

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Teenage Mutant Ninja Turtles Eternal #87
Teenage Mutant Ninja Turtles Eternal
tmc #87· 2026BorderlessSurge Foilrare· Cardmarket €27.24 foil
rareNo non-foil printing$36.73€27.24 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Bebop, Skull & Crossbones

Graded copies on eBay

Searches for the Teenage Mutant Ninja Turtles Eternal #87 printing.

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Card details

First printed
2026
Printings
2
Mana value
2
EDHREC rank
#10,088 on EDHREC (Commander popularity)
Keywords
Partner with, Partner, Deathtouch
Artists
Benjamin Ee, Kirokaze

What the codes mean

The small print at the bottom of the Teenage Mutant Ninja Turtles Eternal card (#15).

15 · R · EN

  • 15Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (10)

  1. 2026-01-27

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional two generic mana the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

  2. 2026-01-27

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Bebop, Skull and Crossbones and Rocksteady, Mutant Marauder are your commanders, your deck may contain cards with black and/or green in their color identities, but not white, blue, or red.

  3. 2026-01-27

    "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle."

  4. 2026-01-27

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

  5. 2026-01-27

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  6. 2026-01-27

    The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.

  7. 2026-01-27

    To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

  8. 2026-01-27

    The value of X is calculated only once, as Bebop's last ability resolves.

  9. 2026-01-27

    The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.

  10. 2026-01-27

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

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