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Battletide Alchemist

~$3.31 low · ~$8.54 high

White. Creature — Kithkin Cleric

three generic manaone white manaone white mana

No. 2What the codes mean

Battletide Alchemist

Morningtide #2 · Illustrated by Steve Prescott

What is Battletide Alchemist worth?

Cheapest copy

~$3.31

Non-foil · Morningtide #2

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Highest TCGplayer price

~$8.54

Foil · Morningtide #2

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2 prices from $3.31 to $8.54. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

3/4

"I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether."

The only printing of Battletide Alchemist

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2008
Printings
1
Mana value
5
EDHREC rank
#16,514 on EDHREC (Commander popularity)
Artist
Steve Prescott

What the codes mean

The small print at the bottom of the Morningtide card (#2).

2

  • 2Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (3)

  1. 2008-04-01

    If a source would deal damage to multiple players at the same time, you may prevent X damage that source would deal to each of those players. The choice for each player is made separately.

  2. 2008-04-01

    You count the number of Clerics you control at the time the damage would be dealt.

  3. 2008-04-01

    If the same source would deal damage to a player at different times, you may prevent X of that damage each time.

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