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Basilica Stalker

~$0.11 low · ~$0.12 high

Black. Creature — Vampire Detective

five generic manaone black mana

0078 · MKM · C · ENWhat the codes mean

Basilica Stalker

Murders at Karlov Manor #78 · Illustrated by Nicholas Gregory

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~$0.11

Foil · Murders at Karlov Manor #78

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~$0.12

Non-foil · Murders at Karlov Manor #78

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2 prices from $0.11 to $0.12. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flying

Whenever this creature deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Disguise four generic manaone black mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

3/4

The only printing of Basilica Stalker

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2024
Printings
1
Mana value
6
EDHREC rank
#22,074 on EDHREC (Commander popularity)
Keywords
Flying, Surveil, Disguise
Artist
Nicholas Gregory

What the codes mean

The small print at the bottom of the Murders at Karlov Manor card (#78).

0078 · MKM · C · EN

  • 0078Collector number: this card's place in the set list.
  • MKMSet code for Murders at Karlov Manor
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Basilica Stalker, read from the Murders at Karlov Manor printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Basilica Stalker from Murders at Karlov Manor, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Keywords

FlyingCR 702.9
It can be blocked only by creatures with flying or reach.
SurveilCR 701.25
Look at that many cards from the top of your library; put any into your graveyard and the rest on top in any order.
DisguiseCR 702.168
Defined in the Comprehensive Rules at the rule above.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (12)

  1. 2024-02-02

    You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

  2. 2024-02-02

    Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

  3. 2024-02-02

    Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

  4. 2024-02-02

    A disguise ability lets you cast a card face down by paying three generic mana and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

  5. 2024-02-02

    At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

  6. 2024-02-02

    The creature spell is a 2/2 creature spell with ward two generic mana that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward two generic mana that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

  7. 2024-02-02

    If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

  8. 2024-02-02

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

  9. 2024-02-02

    If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

  10. 2024-02-02

    The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay three generic mana to cast it. This is an alternative cost.

  11. 2024-02-02

    Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

  12. 2024-02-02

    Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

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