Barrowin of Clan Undurr
~$0.17 low · ~$0.42 high
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Multicolor. Legendary Creature — Dwarf Cleric

Adventures in the Forgotten Realms #218 · Illustrated by Manuel Castañón
What is Barrowin of Clan Undurr worth?
Highest TCGplayer price
~$0.42
Showcase foil · Adventures in the Forgotten Realms #336
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
3/3
Format legality
All 2 printings of Barrowin of Clan Undurr
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Adventures in the Forgotten Realms afr #218· 2021uncommon· Cardmarket €0.07 · €0.24 foil | uncommon | $0.17 | $0.27 | €0.07€0.24 foil | |
Adventures in the Forgotten Realms afr #336· 2021Showcaseuncommon· Cardmarket €0.16 · €0.36 foil | uncommon | $0.30 | $0.42 | €0.16€0.36 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Barrowin of Clan Undurr
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Card details
- First printed
- 2021
- Printings
- 2
- Mana value
- 4
- EDHREC rank
- #10,451 on EDHREC (Commander popularity)
- Keywords
- Venture into the dungeon
- Artists
- Manuel Castañón, Russ Nicholson
What the codes mean
The small print at the bottom of the Adventures in the Forgotten Realms card (#218).
218 · AFR · U · EN
- 218Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- AFRSet code for Adventures in the Forgotten Realms
- UUncommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (11)
July 23, 2021
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
July 23, 2021
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
July 23, 2021
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
July 23, 2021
Dungeons are removed from the game as a state-based action.
July 23, 2021
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
July 23, 2021
Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.
July 23, 2021
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
July 23, 2021
Moving into a dungeon room will cause its room ability to trigger.
July 23, 2021
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
July 23, 2021
A player may only have one dungeon in the command zone at a time.
July 23, 2021
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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