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Barbarian Class

~$0.37 low · ~$0.53 high

Red. Enchantment — Class

one red mana

131 · AFR · U · ENWhat the codes mean

Barbarian Class

Adventures in the Forgotten Realms #131 · Illustrated by Campbell White

What is Barbarian Class worth?

Cheapest copy

~$0.37

Non-foil · Adventures in the Forgotten Realms #131

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Highest TCGplayer price

~$0.53

Foil · Adventures in the Forgotten Realms #131

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2 prices from $0.37 to $0.53. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(Gain the next level as a sorcery to add its ability.)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

one generic manaone red mana: Level 2

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

two generic manaone red mana: Level 3

Creatures you control have haste.

The only printing of Barbarian Class

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2021
Printings
1
Mana value
1
EDHREC rank
#4,084 on EDHREC (Commander popularity)
Artist
Campbell White

What the codes mean

The small print at the bottom of the Adventures in the Forgotten Realms card (#131).

131 · AFR · U · EN

  • 131Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • AFRSet code for Adventures in the Forgotten Realms
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. 2021-07-23

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  2. 2021-07-23

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  3. 2021-07-23

    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  4. 2021-07-23

    Gaining a level won't remove abilities that a Class had at a previous level.

  5. 2021-07-23

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  6. 2021-07-23

    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  7. 2021-07-23

    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

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