Skip to content

Bandit's Talent

~$0.31 low · ~$0.50 high

Black. Enchantment — Class

one generic manaone black mana

0083 · BLB · U · ENWhat the codes mean

Bandit's Talent

Bloomburrow #83 · Illustrated by Volkan Baǵa

What is Bandit's Talent worth?

Cheapest copy

~$0.31

Non-foil · Bloomburrow #83

Buy on TCGplayer

Highest TCGplayer price

~$0.50

Foil · Bloomburrow #83

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

2 prices from $0.31 to $0.50. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(Gain the next level as a sorcery to add its ability.)

When this Class enters, each opponent discards two cards unless they discard a nonland card.

one black mana: Level 2

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.

three generic manaone black mana: Level 3

At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.

The only printing of Bandit's Talent

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Bandit's Talent

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2024
Printings
1
Mana value
2
EDHREC rank
#4,236 on EDHREC (Commander popularity)
Artist
Volkan Baǵa

What the codes mean

The small print at the bottom of the Bloomburrow card (#83).

0083 · BLB · U · EN

  • 0083Collector number: this card's place in the set list.
  • BLBSet code for Bloomburrow
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. 2024-07-26

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  2. 2024-07-26

    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

  3. 2024-07-26

    Gaining a level won't remove abilities that a Class had at a previous level.

  4. 2024-07-26

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  5. 2024-07-26

    Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  6. 2024-07-26

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  7. 2024-07-26

    Opponents can discard either one nonland card or two cards which may or may not be nonland cards. If they really want to, they can discard two nonland cards.

Browse more: Bloomburrow · all sets · search cards