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Azorius Justiciar

~$0.08 low · ~$0.30 high

White. Creature — Human Wizard

two generic manaone white manaone white mana

Azorius Justiciar

Ravnica: Clue Edition #55 · Illustrated by Chris Rahn

What is Azorius Justiciar worth?

Cheapest copy

~$0.08

Non-foil · Return to Ravnica #6

Buy on TCGplayer

Highest TCGplayer price

~$0.30

Foil · Return to Ravnica #6

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6 prices from $0.08 to $0.30. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

2/2

"Your potential to commit a crime warrants further investigation."

All 4 printings of Azorius Justiciar

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Ravnica Remastered #6
Ravnica Remastered
rvr #6· 2024uncommon· Cardmarket €0.09 · €0.20 foil
uncommon$0.29$0.28€0.09€0.20 foil
RNA Guild Kit #3
RNA Guild Kit
gk2 #3· 2019uncommon· Cardmarket €0.09
uncommon$0.15No foil printing€0.09
Return to Ravnica #6
Return to Ravnica
rtr #6· 2012uncommon· Cardmarket €0.04 · €0.35 foil
uncommon$0.08$0.30€0.04€0.35 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Azorius Justiciar

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Card details

First printed
2012
Printings
4
Mana value
4
EDHREC rank
#21,328 on EDHREC (Commander popularity)
Keywords
Detain
Artist
Chris Rahn

Rulings (7)

  1. 2012-10-01

    The two creatures can be controlled by the same opponent or by different opponents.

  2. 2013-04-15

    Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

  3. 2013-04-15

    If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

  4. 2013-04-15

    When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

  5. 2013-04-15

    If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

  6. 2013-04-15

    The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

  7. 2013-04-15

    If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

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