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Aura Finesse

~$0.20 low · ~$2.62 high

Blue. Instant

one blue mana

No. 54What the codes mean

Aura Finesse

Rise of the Eldrazi #54 · Illustrated by Howard Lyon

What is Aura Finesse worth?

Cheapest copy

~$0.20

Non-foil · Rise of the Eldrazi #54

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Highest TCGplayer price

~$2.62

Foil · Rise of the Eldrazi #54

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2 prices from $0.20 to $2.62. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Attach target Aura you control to target creature.

Draw a card.

"Although armor and auras can be similar, the brains required to use them are worlds apart." —Zilan, Makindi auramancer

The only printing of Aura Finesse

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2010
Printings
1
Mana value
1
EDHREC rank
#18,524 on EDHREC (Commander popularity)
Artist
Howard Lyon

What the codes mean

The small print at the bottom of the Rise of the Eldrazi card (#54).

54

  • 54Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Aura Finesse, read from the Rise of the Eldrazi printing. How to read any Magic card.

Name
Aura Finesse. Rules use the English name in every language.
Mana cost
one blue manaMana value 1: the total mana in the cost, colors ignored.
Type line
Instant is the card type.
Text box
What the card does.
Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.
Illustration
By Howard Lyon. The art has no effect on the game.
Set symbol
Rise of the Eldrazi. Black or white means common.
Collector number
54 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Artist
Howard Lyon, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Rulings (5)

  1. 2010-06-15

    As Aura Finesse resolves, if either target is illegal, the spell resolves but the Aura doesn’t move. You still draw a card. If both targets are illegal, Aura Finesse doesn’t resolve and you don’t draw a card.

  2. 2010-06-15

    You still control the Aura, even if you attach it to a creature you don’t control.

  3. 2010-06-15

    As Aura Finesse resolves, if the targeted Aura can’t legally enchant the targeted creature (for example, because the Aura is red and the creature has protection from red, or because the Aura has “enchant creature you control” and an opponent controls the creature), the spell resolves but the Aura doesn’t move. You still draw a card.

  4. 2010-06-15

    If you target an Aura that’s attached to a creature, you may also target the creature it’s attached to. Aura Finesse won’t cause the Aura to move, but you’ll still draw a card when it resolves.

  5. 2010-06-15

    You may target any Aura you control, and you may target any creature (including one you don’t control). Whether the Aura could legally enchant the creature is irrelevant as you’re choosing the targets.

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