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Atomwheel Acrobats

~$0.16 low · ~$0.41 high

Green. Creature — Elf Performer

three generic manaone green mana

130 · C · ENWhat the codes mean

Atomwheel Acrobats

Unfinity #130 · Illustrated by Tomek Larek

What is Atomwheel Acrobats worth?

Cheapest copy

~$0.16

Non-foil · Unfinity #130

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Highest TCGplayer price

~$0.41

Galaxy Foil foil · Unfinity #416

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3 prices from $0.16 to $0.41. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever you roll a 1 or 2, put that many +1/+1 counters on this creature.

two generic manaone green mana: Roll a six-sided die.

3/2

"If the acrobatic show doesn't wow the audience, we have no one to blame but our elves." —Myra the Magnificent

All 2 printings of Atomwheel Acrobats

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Unfinity #416
Unfinity
unf #416· 2022Galaxy Foilcommon· Cardmarket €0.52 foil
commonNo non-foil printing$0.41€0.52 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2022
Printings
2
Mana value
4
EDHREC rank
#18,322 on EDHREC (Commander popularity)
Artist
Tomek Larek

What the codes mean

The small print at the bottom of the Unfinity card (#130).

130 · C · EN

  • 130Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. 2022-10-07

    Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

  2. 2022-10-07

    If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

  3. 2022-10-07

    Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

  4. 2022-10-07

    The die roll caused by the activated ability has no inherent effect: you just roll a six-sided die, but any ability that triggers whenever you roll a die will trigger. Abilities that trigger whenever you roll a specific result, such as Atomwheel Acrobats' first ability, may also trigger.

  5. 2022-10-07

    Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

  6. 2022-10-07

    Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

  7. 2022-10-07

    If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

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