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Atomize

~$7.92 low · ~$38.52 high

Multicolor. Instant

two generic manaone black manaone green mana

Atomize

Fallout #94 · Illustrated by Josu Solano

What is Atomize worth?

Cheapest copy

~$7.92

Non-foil · Fallout #94

Buy on TCGplayer

Highest TCGplayer price

~$38.52

Showcase foil · Fallout #866

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6 prices from $7.92 to $38.52. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

All 4 printings of Atomize

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Fallout #338
Fallout
pip #338· 2024Showcaserare· Cardmarket €11.02 · €11.49 foil
rare$11.82$13.22€11.02€11.49 foil
Fallout #622
Fallout
pip #622· 2024Surge Foilrare· Cardmarket €26.14 foil
rareNo non-foil printing$27.49€26.14 foil
Fallout #866
Fallout
pip #866· 2024ShowcaseSurge Foilrare· Cardmarket €23.28 foil
rareNo non-foil printing$38.52€23.28 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Atomize

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Card details

First printed
2024
Printings
4
Mana value
4
EDHREC rank
#2,108 on EDHREC (Commander popularity)
Keywords
Proliferate
Artists
Josu Solano, Robin Olausson

Rulings (5)

  1. 2024-03-08

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.

  2. 2024-03-08

    Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.

  3. 2024-03-08

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.

  4. 2024-03-08

    You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.

  5. 2024-03-08

    You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.

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