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Ashen Ghoul

~$0.34 low · ~$0.40 high

Black. Creature — Zombie

three generic manaone black mana

Ashen Ghoul

Ice Age #114 · Illustrated by Ron Spencer

What is Ashen Ghoul worth?

Cheapest copy

~$0.34

Non-foil · Ice Age #114

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Highest TCGplayer price

~$0.40

Non-foil · Coldsnap Theme Decks #114

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2 prices from $0.34 to $0.40. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Haste

one black mana: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above this card.

3/1

All 2 printings of Ashen Ghoul

PrintingRarityNon-foilCardmarket (EUR)My collection
Coldsnap Theme Decks #114
Coldsnap Theme Decks
cst #114· 2006uncommon· Cardmarket €0.44
uncommon$0.40€0.44

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Ashen Ghoul

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Card details

First printed
1995
Printings
2
Mana value
4
EDHREC rank
#25,490 on EDHREC (Commander popularity)
Keywords
Haste
Artist
Ron Spencer

What the codes mean

The small print at the bottom of the Ice Age card (#114).

Printed before collector numbers, which started with Exodus in 1998. The bottom shows only the artist credit ("Illus.") and the copyright. Set symbols were all black before Exodus, and core sets before Sixth Edition have none.

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Ashen Ghoul, read from the Ice Age printing. How to read any Magic card.

Name
Ashen Ghoul. Rules use the English name in every language.
Mana cost
three generic manaone black manaMana value 4: the total mana in the cost, colors ignored.
Type line
Creature is the card type. Zombie is the subtype, after the dash.
Text box
What the card does.
Power / toughness
3/1: power is the combat damage it deals; toughness is how much damage destroys it.
Illustration
By Ron Spencer. The art has no effect on the game.
Set symbol
Ice Age. Before Exodus (1998) every set symbol was black, whatever the rarity.
Artist
Ron Spencer, after "Illus.".
Copyright
Wizards of the Coast's copyright notice, with the year.

Keywords

HasteCR 702.10
It can attack, and use abilities with the tap symbol, the turn it comes under your control.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (5)

  1. 2008-10-01

    The last thing that happens to a resolving instant or sorcery spell is that it's put into its owner's graveyard. Example: You cast Wrath of God. All creatures on the battlefield are destroyed. You arrange all the cards put into your graveyard this way in any order you want. The other players in the game do the same to the cards that are put into their graveyards. Then you put Wrath of God into your graveyard, on top of the other cards.

  2. 2008-10-01

    A card is "above" another card in your graveyard if it was put into that graveyard later.

  3. 2008-10-01

    If an effect or rule puts two or more cards into the same graveyard at the same time, the owner of those cards may arrange them in any order.

  4. 2008-10-01

    Say you're the owner of both a permanent and an Aura that's attached to it. If both the permanent and the Aura are destroyed at the same time (by Akroma's Vengeance, for example), you decide the order they're put into your graveyard. If just the enchanted permanent is destroyed, it's put into your graveyard first. Then, after state-based actions are checked, the Aura (which is no longer attached to anything) is put into your graveyard on top of it.

  5. 2008-10-01

    Players may not rearrange the cards in their graveyards.

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