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Armory Automaton

~$0.27 low · ~$1.16 high

Colorless. Artifact Creature — Construct

three generic mana

Armory Automaton

Commander 2016 #51 · Illustrated by James Paick

What is Armory Automaton worth?

Cheapest copy

~$0.27

Surge Foil non-foil · Final Fantasy Commander #336

Buy on TCGplayer

Highest TCGplayer price

~$1.16

Non-foil · Commander 2016 #51

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2 prices from $0.27 to $1.16. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

2/2

With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.

All 2 printings of Armory Automaton

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Final Fantasy Commander #336
Final Fantasy Commander
fic #336· 2025Surge Foilrare· Cardmarket €0.22
rare$0.27—€0.22

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Armory Automaton

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Card details

First printed
2016
Printings
2
Mana value
3
EDHREC rank
#7,030 on EDHREC (Commander popularity)
Artists
Gas1, James Paick

Rulings (6)

  1. 2016-11-08

    An ability of an Equipment that triggers "whenever equipped creature attacks" triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to "that creature" in the effect refer to the creature the Equipment was attached to when the ability triggered.

  2. 2016-11-08

    If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says "you" refers to that opponent. However, if the Equipment says that the equipped creature has an ability, the word "you" in that ability refers to you, the controller of the creature.

  3. 2016-11-08

    You can choose to target no Equipment if you don't want to attach any to Armory Automaton. Because the ability is optional, you also don't have to attach the Equipment it targets as you resolve the ability. However, you must either attach all of the target Equipment or attach none of them.

  4. 2016-11-08

    The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don't have to choose only one.

  5. 2016-11-08

    Armory Automaton's ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to attach that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can't activate equip abilities of Equipment they don't control.

  6. 2016-11-08

    If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.

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