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Armix, Filigree Thrasher

~$0.27 low · ~$1.76 high

Black. Legendary Artifact Creature — Golem

two generic manaone black mana

108 · CMR · U · ENWhat the codes mean

Armix, Filigree Thrasher

Commander Legends #108 · Illustrated by Daniel Ljunggren

What is Armix, Filigree Thrasher worth?

1 printing not yet released. Preorder prices are preview data and will change. Releases October 19, 2026.

Cheapest copy

~$0.27

Foil · Commander Legends #108

Buy on TCGplayer

Highest TCGplayer price

~$1.76

Etched foil · Commander Legends #563

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1 printing has no TCGplayer price.

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4 prices from $0.27 to $1.76. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.

Partner (You can have two commanders if both have partner.)

3/2

All 4 printings of Armix, Filigree Thrasher

PrintingRarityNon-foilFoilEtched foilCardmarket (EUR)My collection
The List #BRC-103
The List
plst #BRC-103· 2026PreorderRetro Frameuncommon
uncommon—No foil printingNo etched foil printing—
The Brothers' War Commander #103
The Brothers' War Commander
brc #103· 2022Retro Frameuncommon· Cardmarket €0.24
uncommon$0.37No foil printingNo etched foil printing€0.24
Commander Legends #563
Commander Legends
cmr #563· 2020uncommon
uncommonNo non-foil printingNo foil printing$1.76—

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Armix, Filigree Thrasher

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Card details

First printed
2020
Printings
4
Mana value
3
EDHREC rank
#6,209 on EDHREC (Commander popularity)
Keywords
Partner
Artist
Daniel Ljunggren

What the codes mean

The small print at the bottom of the Commander Legends card (#108).

108 · CMR · U · EN

  • 108Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • CMRSet code for Commander Legends
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (12)

  1. 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  2. 2020-11-10

    If a creature is attacking a planeswalker, that planeswalker's controller is the defending player.

  3. 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  4. 2020-11-10

    Armix's ability goes on the stack without a target. While that ability is resolving, you may discard a card. If you do, a second ability triggers and you pick one target to get -X/-X. This is different from abilities that say "If you do . . ." in that players may cast spells and activate abilities after you've discarded a card but before the creature gets -X/-X.

  5. 2020-11-10

    The value of X is determined only as Armix's ability resolves. Once that happens, the value of X won't change later in the turn, even if the number of artifacts in your graveyard and under your control changes.

  6. 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional two generic mana the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  7. 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  8. 2020-11-10

    If the discarded card is an artifact card, it will be counted as you determine the value of X, provided it's still in the graveyard or, optimistically, on the battlefield under your control at that time.

  9. 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  10. 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  11. 2020-11-10

    While resolving Armix's ability, you can't discard more than one card to give more than one creature -X/-X.

  12. 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

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