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Appeal // Authority

~$0.30 low · ~$0.34 high

Multicolor. Sorcery // Sorcery

one green mana // one generic manaone white mana

152 · HOU · U · ENWhat the codes mean

Appeal // Authority

Hour of Devastation #152 · Illustrated by Jason Rainville

What is Appeal // Authority worth?

Cheapest copy

~$0.30

Non-foil · Hour of Devastation #152

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Highest TCGplayer price

~$0.34

Foil · Hour of Devastation #152

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2 prices from $0.30 to $0.34. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Appeal

one green mana

Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Authority

one generic manaone white mana

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

The only printing of Appeal // Authority

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Appeal // Authority

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Card details

First printed
2017
Printings
1
Mana value
3
EDHREC rank
#22,818 on EDHREC (Commander popularity)
Keywords
Aftermath
Artist
Jason Rainville

What the codes mean

The small print at the bottom of the Hour of Devastation card (#152).

152 · HOU · U · EN

  • 152Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • HOUSet code for Hour of Devastation
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Appeal // Authority (2 faces), read from the Hour of Devastation printing. How to read any Magic card.

Appeal

Mana cost
one green manaWhat you pay to cast this face.
Type line
Sorcery is the card type.
Text box
What the card does.

Authority

Mana cost
one generic manaone white manaWhat you pay to cast this face.
Type line
Sorcery is the card type.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.

This printing

Illustration
By Jason Rainville. The art has no effect on the game.
Set symbol
Hour of Devastation. Silver means uncommon.
Collector number
152 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Rarity letter
U = uncommon
Set code
HOU = set code for Hour of Devastation
Language
EN = printed in English
Artist
Jason Rainville, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Keywords

AftermathCR 702.127
Defined in the Comprehensive Rules at the rule above.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (12)

  1. 2017-04-18

    If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can’t cast the half with aftermath.

  2. 2017-04-18

    Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you’d cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.

  3. 2017-04-18

    All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.

  4. 2017-04-18

    Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.

  5. 2017-04-18

    If you cast the first half of a split card with aftermath during your turn, you’ll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it’s legal for you to do so.

  6. 2017-04-18

    While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards.

  7. 2017-04-18

    A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.

  8. 2017-04-18

    Each split card is a single card. For example, if you discard one, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.

  9. 2017-04-18

    If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you’ll exile the card if it would leave the stack.

  10. 2017-07-14

    The value of X is determined only as Appeal begins to resolve. It won’t change later in the turn if the number of creatures you control changes.

  11. 2017-07-14

    You may cast Authority without choosing any target creatures. Creatures you control will still gain vigilance until end of turn. However, if you choose any targets and each of those targets become illegal before Authority resolves, the spell won’t resolve and your creatures won’t gain vigilance.

  12. 2017-07-14

    Once you’ve started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can’t try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

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