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Another Round

~$0.37 low · ~$1.58 high

White. Sorcery

X generic manaX generic manatwo generic manaone white mana

0001 · OTJ · R · ENWhat the codes mean

Another Round

Outlaws of Thunder Junction #1 · Illustrated by Darrell Riche

What is Another Round worth?

Cheapest copy

~$0.37

Promo foil · Outlaws of Thunder Junction Promos #1p

Buy on TCGplayer

Highest TCGplayer price

~$1.58

Extended Art foil · Outlaws of Thunder Junction #307

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7 prices from $0.37 to $1.58. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.

Weary travelers trade stories of the Eversaloon, an extraplanar respite that appears at the moment it is most needed.

All 4 printings of Another Round

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Outlaws of Thunder Junction #307
Outlaws of Thunder Junction
otj #307· 2024Extended Artrare· Cardmarket €0.67 · €1.20 foil
rare$1.11$1.58€0.67€1.20 foil
Outlaws of Thunder Junction Promos #1p
Outlaws of Thunder Junction Promos
potj #1p· 2024Promorare· Cardmarket €0.27 · €0.84 foil
rare$0.47$0.37€0.27€0.84 foil
Outlaws of Thunder Junction Promos #1s
Outlaws of Thunder Junction Promos
potj #1s· 2024Promorare· Cardmarket €0.58 foil
rareNo non-foil printing$0.58€0.58 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Another Round

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Card details

First printed
2024
Printings
4
Mana value
3
EDHREC rank
#3,777 on EDHREC (Commander popularity)
Artist
Darrell Riche

What the codes mean

The small print at the bottom of the Outlaws of Thunder Junction card (#1).

0001 · OTJ · R · EN

  • 0001Collector number: this card's place in the set list.
  • OTJSet code for Outlaws of Thunder Junction
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Another Round, read from the Outlaws of Thunder Junction printing. Tap a label to highlight its line. How to read any Magic card.

Another Round from Outlaws of Thunder Junction, with each part labelled

The info line, magnified

Swipe to see the whole line.

Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Rulings (6)

  1. 2024-04-12

    You don’t have to choose the same set of creatures each time you repeat this process.

  2. 2024-04-12

    All abilities that trigger while Another Round is resolving are put on the stack after Another Round is finished resolving. All such abilities controlled by the player whose turn it is are put on the stack first, then those controlled by the next player in turn order, and so on. For each player, they can put their abilities on the stack in the order of their choice. Abilities don’t have to be put on the stack in the order in which they triggered.

  3. 2024-04-12

    If X is 0, you’ll perform the process just once when Another Round resolves.

  4. 2024-04-12

    If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

  5. 2024-04-12

    Abilities that trigger “When [this creature] enters the battlefield” or “When [this creature] leaves the battlefield” will trigger each time that creature enters or leaves the battlefield as a result of Another Round’s effect. If those abilities require targets, you won’t choose those targets until after Another Round finishes resolving, when those abilities are put onto the stack.

  6. 2024-04-12

    Once an exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

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