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Angel of Vitality

~$0.21 low · ~$4.40 high

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White. Creature — Angel

two generic manaone white mana

0013 · FDC · U · ENWhat the codes mean

Angel of Vitality

Foundations Commander #13 · Illustrated by Johannes Voss

What is Angel of Vitality worth?

Cheapest copy

~$0.21

Non-foil · Foundations Commander #13

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Highest TCGplayer price

~$4.40

Foil · Core Set 2020 #4

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8 prices from $0.21 to $4.40. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flying

If you would gain life, you gain that much life plus 1 instead.

This creature gets +2/+2 as long as you have 25 or more life.

2/2

All 6 printings of Angel of Vitality

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Foundations #706
Foundations
fdn #706· 2024uncommon· Cardmarket €0.23 foil
uncommonNo non-foil printing$0.26€0.23 foil
Foundations Jumpstart #162
Foundations Jumpstart
j25 #162· 2024uncommon· Cardmarket €0.33
uncommon$0.38No foil printing€0.33
Ravnica: Clue Edition #53
Ravnica: Clue Edition
clu #53· 2024uncommon· Cardmarket €0.27
uncommon$0.36No foil printing€0.27
The List #M20-4
The List
plst #M20-4· 2023uncommon· Cardmarket €0.19
uncommon$0.31$1.17€0.19
Core Set 2020 #4
Core Set 2020
m20 #4· 2019uncommon· Cardmarket €0.43 · €3.32 foil
uncommon$0.39$4.40€0.43€3.32 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Angel of Vitality

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Card details

First printed
2019
Printings
6
Mana value
3
EDHREC rank
#2,021 on EDHREC (Commander popularity)
Keywords
Flying
Artist
Johannes Voss

What the codes mean

The small print at the bottom of the Foundations Commander card (#13).

0013 · FDC · U · EN

  • 0013Collector number: this card's place in the set list.
  • FDCSet code for Foundations Commander
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. November 8, 2024

    In formats where your life total doesn't start at 20, Angel of Vitality's last ability still applies if your life total is 25 or more.

  2. November 8, 2024

    In a Two-Headed Giant game, Angel of Vitality's last ability applies as long as your team's life total is 25 or more.

  3. November 8, 2024

    In a Two-Headed Giant game, life gained by your teammate won't cause Angel of Vitality's second ability to apply, even though it will cause your team's life total to increase.

  4. November 8, 2024

    If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the second ability of Angel of Vitality applies only once.

  5. November 8, 2024

    If you control two Angels of Vitality and you would gain life, you gain that much life plus 2. A third Angel of Vitality has you gain that much life plus 3, and so on.

  6. November 8, 2024

    If Angel of Vitality is dealt damage and your life total is increased above 25 before state-based actions are performed (most likely because Angel of Vitality is dealt combat damage at the same time that a creature you control with lifelink deals combat damage), Angel of Vitality's last ability applies before checking whether it's destroyed for having lethal damage marked on it.

  7. November 8, 2024

    The middle ability of Angel of Vitality applies just once to each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.

  8. November 8, 2024

    Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Angel of Vitality's second ability will apply twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.

  9. November 8, 2024

    Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Angel of Vitality may become lethal if your life total drops below 25 during that turn.

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