Amped Raptor
~$0.17 low · ~$3.05 high
Red. Creature — Dinosaur

Modern Horizons 3 #114 · Illustrated by Alex Konstad
What is Amped Raptor worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
First strike
When this creature enters, you get (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of
equal to its mana value rather than paying its mana cost.
2/1
Format legality
All 2 printings of Amped Raptor
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Modern Horizons 3 mh3 #114· 2024uncommon· Cardmarket €0.17 · €0.42 foil | uncommon | $0.17 | $0.30 | €0.17€0.42 foil | |
Modern Horizons 3 mh3 #513· 2024Ripple Foiluncommon· Cardmarket €1.30 foil | uncommon | No non-foil printing | $3.05 | €1.30 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Amped Raptor
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Card details
- First printed
- 2024
- Printings
- 2
- Mana value
- 2
- EDHREC rank
- #7,764 on EDHREC (Commander popularity)
- Keywords
- First strike
- Artist
- Alex Konstad
What the codes mean
The small print at the bottom of the Modern Horizons 3 card (#114).
0114 · MH3 · U · EN
- 0114Collector number: this card's place in the set list.
- MH3Set code for Modern Horizons 3
- UUncommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Amped Raptor, read from the Modern Horizons 3 printing. Tap a label to highlight its line. How to read any Magic card.
- Top: name and cost
- Art and type line
- Text box
- Bottom: stats and the info line

The info line, magnified

Swipe to see the whole line.
Top: name and cost
Art and type line
Text box
Bottom: stats and the info line
Keywords
- First strikeCR 702.7
- It deals combat damage before creatures without first strike.
Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.
Rulings (12)
2024-06-07
Any land cards exiled with Amped Raptor's triggered ability will remain in exile. If you choose not to cast the exiled nonland card (either because you don't have enough
or you just don't want to), that card will remain in exile as well.
2024-06-07
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07
Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07
If you cast a spell for another cost "rather than paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast it.
2024-06-07
is the energy symbol. It represents one energy counter.
2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07
You choose whether or not to cast the exiled nonland card as Amped Raptor's triggered ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to cast it later in the turn. Timing restrictions based on the card's type are ignored.
2024-06-07
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
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