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Alphinaud Leveilleur

~$0.28 low · ~$6.21 high

Blue. Legendary Creature — Elf Wizard

three generic manaone blue mana

0033 · FIC · R · ENWhat the codes mean

Alphinaud Leveilleur

Final Fantasy Commander #33 · Illustrated by Justyna Dura

What is Alphinaud Leveilleur worth?

Cheapest copy

~$0.28

Surge Foil non-foil · Final Fantasy Commander #33

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Highest TCGplayer price

~$6.21

Extended Art foil · Final Fantasy Commander #140

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3 prices from $0.28 to $6.21. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)

Vigilance

Eukrasia — Whenever you cast your second spell each turn, draw a card.

2/4

"We alone can accomplish little, but joined by others, we may yet build a bonfire to carry us heavensward."

All 2 printings of Alphinaud Leveilleur

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Final Fantasy Commander #140
Final Fantasy Commander
fic #140· 2025Extended Artrare· Cardmarket €0.82 · €4.17 foil
rare$1.11$6.21€0.82€4.17 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2025
Printings
2
Mana value
4
EDHREC rank
#4,083 on EDHREC (Commander popularity)
Keywords
Partner with, Vigilance, Eukrasia, Partner
Artist
Justyna Dura

What the codes mean

The small print at the bottom of the Final Fantasy Commander card (#33).

0033 · FIC · R · EN

  • 0033Collector number: this card's place in the set list.
  • FICSet code for Final Fantasy Commander
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Alphinaud Leveilleur, read from the Final Fantasy Commander printing. How to read any Magic card.

Name
Alphinaud Leveilleur. Rules use the English name in every language.
Mana cost
three generic manaone blue manaMana value 4: the total mana in the cost, colors ignored.
Type line
Legendary is a supertype. Creature is the card type. Elf and Wizard are subtypes, after the dash.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.
Power / toughness
2/4: power is the combat damage it deals; toughness is how much damage destroys it.
Illustration
By Justyna Dura. The art has no effect on the game.
Set symbol
Final Fantasy Commander. Gold means rare.
Collector number
0033 = collector number: this card's place in the set list.
Rarity letter
R = rare
Set code
FIC = set code for Final Fantasy Commander
Language
EN = printed in English
Artist
Justyna Dura, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.
Holo stamp
The foil security stamp at the bottom center, on rares and mythic rares since 2014.

Keywords

Partner withCR 702.124
Lets two legendary cards with partner be your commanders together.
VigilanceCR 702.20
Attacking doesn't cause it to tap.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (11)

  1. 2025-06-06

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Alisaie Leveilleur and Alphinaud Leveilleur are your commanders, your deck may contain cards with white and/or blue in their color identity, but not black, red, or green.

  2. 2025-06-06

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional two generic mana the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

  3. 2025-06-06

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  4. 2025-06-06

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  5. 2025-06-06

    The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.

  6. 2025-06-06

    The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.

  7. 2025-06-06

    Spells that were cast before Alphinaud Leveilleur entered count. If Alphinaud Leveilleur was the first spell you cast this turn, the next spell you cast this turn is your second spell.

  8. 2025-06-06

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

  9. 2025-06-06

    To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

  10. 2025-06-06

    "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle."

  11. 2025-06-06

    Alphinaud Leveilleur's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

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