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Akiri, Line-Slinger

~$4.23 low · ~$4.73 high

Multicolor. Legendary Creature — Kor Soldier Ally

one red manaone white mana

515 · CMR · M · ENWhat the codes mean

Akiri, Line-Slinger

Commander Legends #515 · Illustrated by David Gaillet

What is Akiri, Line-Slinger worth?

Cheapest copy

~$4.23

Etched foil · Commander Legends #515

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Highest TCGplayer price

~$4.73

Foil · Commander 2016 #26

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2 prices from $4.23 to $4.73. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

First strike, vigilance

Akiri gets +1/+0 for each artifact you control.

Partner (You can have two commanders if both have partner.)

0/3

Her bold movements are anchored in the careful precision of each rope.

All 2 printings of Akiri, Line-Slinger

PrintingRarityFoilEtched foilCardmarket (EUR)My collection
Commander 2016 #26
Commander 2016
c16 #26· 2016rare· Cardmarket €2.95 foil
rare$4.73No etched foil printing€2.95 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Akiri, Line-Slinger

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Card details

First printed
2016
Printings
2
Mana value
2
EDHREC rank
#10,151 on EDHREC (Commander popularity)
Keywords
Vigilance, First strike, Partner
Artist
David Gaillet

What the codes mean

The small print at the bottom of the Commander Legends card (#515).

515 · CMR · M · EN

  • 515Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • CMRSet code for Commander Legends
  • MMythic rare
  • ENPrinted in English
  • ★Foil. On foil cards a star replaces the dot between the set code and the language code.

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  2. 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  3. 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  4. 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  5. 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

  6. 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional two generic mana the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  7. 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

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