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Aid from the Cowl

~$0.27 low · ~$0.92 high

Green. Enchantment

three generic manaone green manaone green mana

0290 · MOC · R · ENWhat the codes mean

Aid from the Cowl

March of the Machine Commander #290 · Illustrated by Viktor Titov

What is Aid from the Cowl worth?

Cheapest copy

~$0.27

Non-foil · Aether Revolt #105

Buy on TCGplayer

Highest TCGplayer price

~$0.92

Promo foil · Aether Revolt Promos #105s

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4 prices from $0.27 to $0.92. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

All 3 printings of Aid from the Cowl

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Aether Revolt #105
Aether Revolt
aer #105· 2017rare· Cardmarket €0.16 · €0.45 foil
rare$0.27$0.68€0.16€0.45 foil
Aether Revolt Promos #105s
Aether Revolt Promos
paer #105s· 2017Promorare· Cardmarket €0.66 foil
rareNo non-foil printing$0.92€0.66 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2017
Printings
3
Mana value
5
EDHREC rank
#11,128 on EDHREC (Commander popularity)
Keywords
Revolt
Artist
Viktor Titov

What the codes mean

The small print at the bottom of the March of the Machine Commander card (#290).

0290 · MOC · R · EN

  • 0290Collector number: this card's place in the set list.
  • MOCSet code for March of the Machine Commander
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (8)

  1. 2017-02-09

    A permanent card is an artifact, creature, enchantment, land, or planeswalker card.

  2. 2017-02-09

    If a permanent put onto the battlefield this way has an ability that triggers at the beginning of your end step, it won't trigger during this end step.

  3. 2017-02-09

    Tokens that leave the battlefield will satisfy a revolt ability.

  4. 2017-02-09

    Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

  5. 2017-02-09

    If the revealed card is not a permanent card or if you choose not to put it onto the battlefield, you may put it on the bottom of your library. If you don't, it remains on top of your library.

  6. 2017-02-09

    All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

  7. 2017-02-09

    Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

  8. 2017-02-09

    Energy counters aren't permanents. Paying an energy counter won't satisfy a revolt ability.

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