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Agent Frank Horrigan

~$3.89 low · ~$23.42 high

Multicolor. Legendary Creature — Mutant Warrior

five generic manaone black manaone green mana

0089 · PIP · R · ENWhat the codes mean

Agent Frank Horrigan

Fallout #89 · Illustrated by Wisnu Tan

What is Agent Frank Horrigan worth?

Cheapest copy

~$3.89

Non-foil · Fallout #89

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Highest TCGplayer price

~$23.42

Extended Art foil · Fallout #933

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6 prices from $3.89 to $23.42. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Trample

Agent Frank Horrigan has indestructible as long as it attacked this turn.

Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

8/6

All 4 printings of Agent Frank Horrigan

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Fallout #405
Fallout
pip #405· 2024Extended Artrare· Cardmarket €10.00 · €11.12 foil
rare$8.61$11.52€10.00€11.12 foil
Fallout #617
Fallout
pip #617· 2024Surge Foilrare· Cardmarket €17.81 foil
rareNo non-foil printing$18.68€17.81 foil
Fallout #933
Fallout
pip #933· 2024Extended ArtSurge Foilrare· Cardmarket €17.59 foil
rareNo non-foil printing$23.42€17.59 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Agent Frank Horrigan

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Card details

First printed
2024
Printings
4
Mana value
7
EDHREC rank
#3,552 on EDHREC (Commander popularity)
Keywords
Trample, Proliferate
Artist
Wisnu Tan

What the codes mean

The small print at the bottom of the Fallout card (#89).

0089 · PIP · R · EN

  • 0089Collector number: this card's place in the set list.
  • PIPSet code for Fallout
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. 2024-03-08

    If Agent Frank Horrigan enters the battlefield attacking, it doesn’t have indestructible since it was never declared as an attacker.

  2. 2024-03-08

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.

  3. 2024-03-08

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.

  4. 2024-03-08

    The ability that causes Agent Frank Horrigan to have indestructible starts to apply as soon as it’s declared as an attacker. It applies for the remainder of the turn. It doesn’t matter what happens to the player or permanent it attacked after that point.

  5. 2024-03-08

    While proliferating twice, players can’t respond between proliferating the first time and proliferating the second time.

  6. 2024-03-08

    You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.

  7. 2024-03-08

    You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.

  8. 2024-03-08

    Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.

  9. 2024-03-08

    If you proliferate twice, you don’t have to choose the same set of players and/or permanents to get additional counters each time.

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