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Aetherwind Basker

~$0.16 low · ~$1.64 high

Green. Creature — Lizard

four generic manaone green manaone green manaone green mana

Aetherwind Basker

Aetherdrift Commander #107 · Illustrated by Svetlin Velinov

What is Aetherwind Basker worth?

Cheapest copy

~$0.16

Non-foil · Aetherdrift Commander #107

Buy on TCGplayer

Highest TCGplayer price

~$1.64

Promo foil · Aether Revolt Promos #104s

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4 prices from $0.16 to $1.64. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Trample

Whenever this creature enters or attacks, you get an energy counter (an energy counter) for each creature you control.

Pay an energy counter: This creature gets +1/+1 until end of turn.

7/7

Its frill inspired the design of efficient aether collectors.

All 3 printings of Aetherwind Basker

PrintingRarityNon-foilFoilCardmarket (EUR)
Aether Revolt #104
Aether Revolt
aer #104· 2017mythic· Cardmarket €0.27 · €1.02 foil
mythic$0.23$0.98€0.27€1.02 foil
Aether Revolt Promos #104s
Aether Revolt Promos
paer #104s· 2017Promomythic· Cardmarket €1.09 foil
mythicNo non-foil printing$1.64€1.09 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Aetherwind Basker

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Card details

First printed
2017
Printings
3
Mana value
7
EDHREC rank
#11,384 on EDHREC (Commander popularity)
Keywords
Trample
Artist
Svetlin Velinov

Rulings (11)

  1. 2017-02-09

    Abilities that trigger "whenever you get one or more an energy counter," such as that of Fabrication Module from the Kaladesh set, trigger only once as Aetherwind Basker's triggered ability resolves.

  2. 2017-02-09

    The triggered ability triggers both when Aetherwind Basker enters the battlefield and whenever it attacks. You don't have to choose only one.

  3. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  4. 2024-06-07

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any an energy counter.

  5. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any an energy counter even if you want to.

  6. 2024-06-07

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  7. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  8. 2024-06-07

    an energy counter is the energy symbol. It represents one energy counter.

  9. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of an energy counter. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  10. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  11. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of an energy counter describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

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